When exporting an animation, the head rotation on the expression clip of a character is still off when importing that animation into Unity. Updated to v8.5 (8.5.3330.1), released on Oct. 4th, 2024, and the issue is still present. I saw the patch note: "When the character has Face Key Head Rotate...More
1. Load the Abandoned_School project from the Content Store. 2. Try to export the Abandoned_School prop scene to FBX. *** progress stops part way, CPU usage continues ***...More
When I apply Translucent GI the object (on screen) becomes completely invisible and displays a feint outline of the object's interior mesh. The visibility of the object is not affected by altering the strength of opacity channel- either by slider or by adjusting the brightness on the opacity...More
Suggested feature: please allow the option within Prop Puppet to allow the blending of animation so we can layer prop puppet animation on top of each without overwriting the previous prop animation (similar to how face puppet works)...More
This is a very confusing UI implementation that I consider to be a bug, since it took me hours to figure out what was actually happening, and led me to believe there were several other bugs present in the software. In short, when trying to edit a Lip Options element on the timeline, the position...More
Both Face Key and Face Puppet windows are no longer opening. I have reset layout and reinstalled the program 2 times. Looking through the forum, I see this has been an issue for 8plus years with no fix. Come on guys, for what your products cost and the fact that you over charge for every plugin...More
Used Scan Reality Character in CC5 and upgraded mesh to Level 2 then sent to Iclone ( 8.60 ). Import was correct withe new HD mesh. SAVED CHARACTER...More