I use ICLONE8 to animate my Unreal game character, he is a CC4 character, now every time I export the animation as FBX, the character is included, he is exported over and over again, I need to delete everything except the animation by other software, and then I can import the animation into...More
*Reallusion Tech responded about Vertex assignment and soft cloth that there is currently a technical problem working together with cloth vs cloth but.. I believe it's your cloth tracking with vertex assignment having a conflict with Clothing assigned with soft cloth and using cloth in general...More
iClone 8 somehow all keyframes, very frame, every motion, is activated on characters. In large blocks. Not every character. It appears to be random. I am key frame animating three characters, using live face, controlling and switching cameras. Haven't been able to tell when or how this...More
We're currently locked into the SSS maps on for SSS characters and objects , it would be very interesting to have a transform tool that we could move around that isn't a light source but instead just produces the effect of SSS and functions as an override. This SSS override tool would have...More
I was wondering does Iclone 8 have a feature where if you have a set of animations that are maybe a grab one set with the attacker the other victim that will automatically but the characters in set target range? If not in future Iclone 8 or Iclone 9 this would maybe have A.I that will make...More
There is object constraints that work with physics but no bone constraints that can be added to the armature of props and accessories. These are essential tools needed for character creation. I am blown away that this program does not already have this....More
Das hier ist alles eine Zumutung für Benutzer mit deutscher Muttersprache . Es gibt keine deutsche Anleitung, weder im Handbuch oder in den Tutorials. Es ist eine unglaubliche Arroganz von reallusion gegenüber anderssprachigen Interessenten ihrer software. Und mein Englisch ist nicht so schlecht...More
Please update, Add: *The SSS map/mask slot should take the map information from the displacement channel (optionally) so it can be animated *We need to have translucency to see objects fading into the depth.. maybe add screen space opacity?...More