1663 issues found

1

Votes
Active
It would be great if iClone 8 could have the following
1/ Onion skinning
2/ Arc tracking - Visual feedback to check animation arcs...More
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Submitted by 3DPiXL

0

Votes
Active
Suggestion to enable "remove object animation" including cameras from the Scene Panel with a button.
Suggestion to add: on Switcher timeline when hover over the arrow, display a bubble of the camera name.
Suggestion to implement advanced animation functions like Cascadeur...More
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Submitted by Magical Kingdom

0

Votes
Assigned
In a new iClone project:
1. load Room_02.iprop from the iRay/Light Studio props.
2. render with iray "Render Scene", option "iClone Render", looks good, just like "Iray preview render"...More
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Submitted by david.g.barnes

0

Votes
New
Please provide an easy means to setup a configurable ocean scene with large waves, including option for surf style breaking waves.
I know some clever people have created some ocean scenes using cloth physics, but it's not an easy task and still limited in how you can set the parameters. Would...More
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Submitted by Darren01

0

Votes
Assigned
I generated a Python script to animate the head of an avatar. The animation turns the head from one side to the other over a period of 150 frames.
When the script is executed, the animation does get added but there is not indication on the Motion layer or the Motion Layer layer (or any of its...More
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Bug
Submitted by Lord Ashes

0

Votes
Not Reproducible
The motion imports correct to 3dxchange and iclone but when i tried to save the clip to the library it doesnt save
Also when i add it to the perform library in 3dxchange, in iclone doesnt show up the perform option to apply the clip
Also tried to export it from 3dxchange as non standard and...More
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Submitted by ahingel

0

Votes
Not Reproducible
Hello,
It appears that the naming for the exported images is randomly selected. So it gets quite hard to understand how to restart a sequence rendering....More
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Bug
Submitted by Rollo_01

0

Votes
Active
An issue of animating with EditMotionLayer’s IK.
To use IK for hand made animation it is necessary to use the Hip (Move and Rotate) to get the character moving in the world, while keeping one of the feet pinned in position.
This implies that the character looses touch with his Root. And that...More
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Submitted by Eddy's

0

Votes
Active
I need to filter-process exported images of my iClone characters, but I am finding that the minimalist native light setting in Character Creator is much better suited for a cartoon effect (cartoon post effect *not* shown here; image below is CC's native render).
I can't replicate CC's lighting...More
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Submitted by General Picture Animation

1

Votes
Active
its great that we can finally import to iclone alembic files
but not particle alembic files too
they need to have the same amount of verts...More
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Submitted by ahingel