1663 issues found

2

Votes
Active
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
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Submitted by jorgeferherrero

0

Votes
Not Reproducible
I am posting here at the suggestion of Rampa after posting this problem in the forum.
I created a path to walk my character through a labyrinth. It was created all at once with me placing points in the correct order from beginning (Red outside labyrinth) to end (Blue center of labyrinth)...More
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  •  1749
Submitted by AncientWire

0

Votes
Assigned
While following Alan Marques' instructions in video 104-04.06 and experimenting a little bit, I ran into an issue that can be reproduce like this:
- create a new project
- from Content->Set->Prop->Light Tool, insert two Floorlamps into the scene (bug does not show up with only one lamp)...More
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  •  1748
Bug
Submitted by Strombilder

0

Votes
Assigned
hi there, I found another bug... with substance PRB 200, namely when I start changing the value of focal length of camera, texure starts to move, details in attached video
https://www.dropbox.com/s/q7fbyxml4db24n4/GameRecorderProject75.mp4?dl=0...More
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  •  1746
Bug
Submitted by flint1galeev

2

Votes
Active
I came to iclone 7 from 4 and director mode was gone along with any game creation mode as far as I know. WHY? We want it back. If you won't give it back then do this for us. Give us a true control for movement via the standard wsadqe keys with shortcuts. I will explain. I feel like I should...More
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Submitted by True Vision

2

Votes
Active
As the title suggests, the animation output after custom motion and FBX export is not the same as what I was working on. Especially in the upper body, the phenomenon is noticeable, and all parts of the head, waist, chest, arms, etc. come out differently than before storage.
I found this to...More
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  •  1745
Submitted by aixlab

1

Votes
Active
Currently, if using PBR materials, Iclone uses linear workflow. However upon export, there's no way to save in a format that continues this linear workflow, and all clips are output as SRGB.
For those of us wanting to use Iclone for professional animation, compositing and export, it is important...More
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Submitted by benhairston

0

Votes
Closed
After about 60 frames all my screens go black then recover, however the iclone camera windows whether a camera or preview have whited out . the animation time line continues to run. this happens regardless of the display mode (PBR or Traditonal ). the program responds to all commands afterward...More
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  •  1742
Submitted by blindman

0

Votes
Not a Bug
I exported my animation from UE4 and imported it to iClone 3DXchange 7 and it seems fine. I converted it to a non-standard character and it plays back correctly in the viewport. When I send it to iClone 7 the animation rotation is wrong. The hands should be pointing down the Y-Axis but the...More
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  •  1741
Submitted by micahpharoh

1

Votes
Assigned
1. An avatar is imported into iClone (in my tests, I first used 'Heidi' G6).
2. A path is created by going 'Create' > 'Create Path' and clicking several points along the floor plane.
3. The avatar is then selected (highlighted), and the 'Right Click' avatar > 'Move' > 'Walk Forward'....More
  •  0
  •  1740
Bug
Submitted by sonic7