I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins. 1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX 2) and exported it directly from iClone without any modification (using default unreal...More
This is a re-opening of Issue #5446... It is marked as "Released" but is not solved. TITLE: Image sequence filenames are incorrect when starting Iray batch renderer manually LINK: https://www.reallusion.com/FeedBackTracker/Issue/Image-sequence-filenames-are-incorrect-when-starting-Iray-batch...More
I know Reallusion plans to improve the particle system in iClone. Would be perfect if any of NIVIDA FSX could be implemented. https://www.youtube.com/watch?v=XGLAC69J-BM...More
I am giving you the project. I have rendered on different computers and get the same results. GTX1080 Ti11Gb , Intel 18 Core i9 9980XE, Mem 128 DDR4, not a computer problem... Get the Project here:...More
Computer graphic motion is too predictable. There should be an easy way to add a touch of random motion to props, cameras, even avatars that could be used for camera shake, to make a car subtly vibrate while driving, or an avatar shake uncontrollably when he touches a live electric wire....More
From the new Motion LIVE feature I understand we can now layer motions together by blending the mocap recording and masking body parts. This is not possible for already recorded motions, but would be a helpful feature. Imagine you create a pose for sitting on a horse (as in your docs), then...More
I bought iClone 7 pre order. I tried to download it, but wasn't able to get it to load onto my computer. "I'm Sure I must have intalled all the stuff in the proper order would be my guess. I had bought Iclone 7 because I think it is the best flexable program for me. It does the things I really...More