1663 issues found

2

Votes
Active
Going off from a 2017 thread about root motion not being exported with FBX files, I have recently experienced that this issue still exists. For good measure I have tried a number of different things, including enabling/disabling Reset root motion, selecting both Unreal and Unity presets, and...More
  •  3
  •  1687
Submitted by fabiobasile

13

Votes
Active
When editing the collision shapes of an avatar in iClone, it can be a bit tedious to have to perform each edit twice (once for each side of the character). It would be nice to have a "Mirror Collision Shape" button to allow us to automatically duplicate & mirror collisions shapes (similar to...More
  •  2
  •  1687
Submitted by Hookflash

0

Votes
Released
Play first frames and see that the camera moves in the expected direction.
Move the key so they are side by side.
Play first frames again and see that now it makes a long curve down....More
  •  0
  •  1686
Bug
Submitted by The-any-Key

0

Votes
Not Reproducible
Hello,
When I add a a keyframe to the timeline and then try to copy and paste it to a later place in the timeline nothing happens. I also cannot select more than 1 dot (for 1 body part). I saw a demo that shows copying and pasting keyframes so I think it should work, but it does not for...More
  •  1
  •  1685
Submitted by siracosain

0

Votes
Released
For example. I take the bear, apply the movement, I execute the menu item Sample Motion Clip, the traffic spoils.
Video ( https://youtu.be/jukwlc1VEek ) and project file I attach.
I ask you to correct the mistake....More
  •  0
  •  1684
Submitted by dogged2003

1

Votes
Active
Please add the ability to automatically set the playback/render range to match the length of the clip(s) in the timeline. I often work with looping animations and I constantly have to zoom in on the timeline and manually drag the start and stop flags to match the start and stop points of the...More
  •  0
  •  1684
Submitted by DeeEssW

3

Votes
Active
If you change any of the map slots with same name materials and have the checkmark "Affect All Materials With the Same Name" it will not change the same slots in any other materials....More
  •  2
  •  1684
Bug
Submitted by Kelleytoons

0

Votes
Active
If I want to manually control a bone that has a spring this is what I have to do:
Select Avatar
Edit in 3DXchange...More
  •  0
  •  1683
Submitted by Dragonskunk

0

Votes
Active
PART 1:
There really should be a "Product" category for Feedback Tracker.
It always seems dumb to report Feedback Tracker bugs and suggestions against iClone or another product....More
  •  3
  •  1683
Submitted by justaviking

6

Votes
Active
Greetings,
I would suggest to add the possibility to import iClone project inside another iClone Project.
This will help me achieve some special movies....More
  •  1
  •  1681
Submitted by yaseen.group