iClone should include a healthy practice of auto incremental file saving. Offer a "Save as +" saves the file with a number if it has none or adds 1 to an existing number in the file. 3 saved files of the same project over time:...More
Hello reallusion, as iclone 8 will be rolling out very soon... Please, do not forget about iclone character body physics and also clothing, hair physics as well. Those iclone and former CC character body looks too stiff when doing animation. This is the sample I got from one channel showcasing...More
I've been trying to use an animation from iClone 7 on multiple CC3 characters in unity. The character exported with the animation (which is used in the animation controller) works just fine, and looks like it does in iClone. The characters from CC3 however, has problems around the knee area...More
It would be helpful for many to attend a series of workshops with a live instructor. I know that the user base is large and scattered around the world, but for some, "live" certified instructor led workshops/classes are a much better learning solution than youTube and/or webinars! Just a...More
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone. When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms. It occurs in both Unreal or Cinema4d...More
I was using the emitter for swirling dust clouds in front of a wall, the clouds made a reflection onto a wall. When I turned it off to render a version without the emitter by hiding it in the scene list (eye shut) the reflection onto the wall was still occurring as if it was visible. I deleted...More
When I use iClone 7 - PopcornFX Super Tools - Mesh Emitter. I cannot render Substance PBR 200 Texture, even I bake all Substance texture and add it into custom content, from custom content, I drop the Prop into scenes and apply Mesh Emitter again. It still render black object. If you view...More