1663 issues found

0

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Using "Translucent" instead of "Alpha" causes severe checkerboard dropouts in the object when zooming into an object....More
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Bug
Submitted by DroneMaster

0

Votes
Released
Dear Friends I have been doing some proyects whth the Unreal Live Link Plug-in for iClone, in UE4.22 and I´m very happy!!! but Is imposible to me to use the Deep of field in versions UE4.23 and UE4.24 is that something usual?? or is something about the configuration of my Iclone plugin for...More
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Submitted by GARCIAGA

0

Votes
Released
I have a script that uses GetVisemeKeys() and that ran fine in API 072. Have in API 073, I get an error.
Here is a snippet to illustrate this (before running, make sure there is at least one avatar is in the scene):
import RLPy...More
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Submitted by animagic

1

Votes
Assigned
Currently, when Prop Puppet is used to animate a child object, the position and orientation of the parent object seems to be ignored. For example:
1) Create 2 primitives, Parent and Child.
2) Attach Child to Parent....More
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Submitted by Hookflash

0

Votes
Released
If I put 1 to 1800 as my total frames, when on frame 1, I play, it will stop following the playhead when frame 1639 appears in the visible range and the playhead just keeps playing out of view....More
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Bug
Submitted by Dragonskunk

0

Votes
Released
Run iClone.
Press Ctrl+7, Ctrl+F11.
The Windows system menu is on the screen (Clipboard01.jpg). The video player in full screen mode overrides the Windows system menu (Clipboard02.jpg)....More
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Submitted by dogged2003

2

Votes
Active
When using a lot of speedtree objects in a scene, it soon becomes impossible to keep track of speedtre objects (ex. switching between visible/not visible (to save resources when doing animations), keep overview of which objects is placed in a certain location in a scene, etc...). The ablity...More
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Submitted by jsvang

0

Votes
Assigned
It seems that the SelectObjects function is not working:
# get list of selected props
selectedProps = []...More
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Submitted by jlittle

1

Votes
Active
We can already hide things in our scenes but I think it would be great if we could have the option to unload actors, and props from the scene freeing up memory usage and load them back again. Much like hiding and unhiding.
The reason is that iclone becomes more and more sluggish with the...More
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Submitted by james_muia

1

Votes
Not Reproducible
Using an RTX 2080 Ti with an i7, 32 GB host ram and 32 GB of virtual ram
I'm not using Smooth mesh by subdivision -you had discovered that as incompatible with Iray.
I am using cloth physics, is this causing the same incompatibility under the hood as if I wear using smooth mesh by subdivision...More
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Submitted by Ascensi