1133 issues found

0

Votes
Active
It's frustrating that there's no easy GoZ like functionality when it comes to building up custom morphs for clothes or props. It's also frustrating that you can't input negative values, or values over 100% for custom morphs for clothes or props....More
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Submitted by davidmaximo

0

Votes
Not Reproducible
Bug when playing animation, se image...More
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  •  419
Bug
Submitted by anders_187857

2

Votes
Active
There is object constraints that work with physics but no bone constraints that can be added to the armature of props and accessories.
These are essential tools needed for character creation.
I am blown away that this program does not already have this....More
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  •  452
Submitted by therealzizzer

0

Votes
Active
Works with various AI Plugins
*For realistic voice overs that can change sound, ambience,
*Visual Director/Emulator: Uses Visuals, Descriptions, Content Tags, scale, rotation, position to assist and or direct AI...More

0

Votes
Not Reproducible
Suddenly I tried to click open the file as usual, but the layer key did not show up....More
  •  2
  •  405
Bug
Submitted by tokyozyouhou

0

Votes
Active
Whenever I try to open iclone8 while loading it is crashing. I am not able to find a sollution for this....More
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  •  426
Submitted by induthurisala

1

Votes
Assigned
There is nothing can be done to customize them.
Because of the corrupt UV maps, saving individual part as props (after converting) and loading them back, ends up with error.
Nor other maps could be added such as bump/normal. Exporting reveal inconsistency in UV maps immediately....More
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  •  461
Bug
Submitted by 4u2ges

0

Votes
Released
I tried to use Accuface on iclone 8.4 it not working anymore how can I fix it...More
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  •  1361
Submitted by j.jadet

0

Votes
Assigned
Hello,
Windows 7 Pro 64 /32GB Ram, not tested on Win10
- New Project...More
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  •  533
Submitted by K_Digital

4

Votes
Active
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
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  •  798
Submitted by dathedix