The 360 Head Creator shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion.

360 HEAD CREATOR

3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator.

Quick Setup: Four Angles

  • Increase head turn angles to existing 2D characters, or simply create a new one.
  • Define maximal head turn angle, auto and manual masking, and layering.
  • Optimum set up suggested by Automatic Perspective Layer Arrangement.
  • Transform facial sprites for optimized angle view.
    View Manual >

Create 360 Heads in Minutes with these amazing 360 head templates.  

Head Turn Direction: Nine Angles

  • Inherit basic angle settings from Quick Setup.
  • Transform and deform head sprites for perfect 3D turn.
  • Optional FFD resolution from 2x2 (perspective correction) to 5x5 (precise shape definition).
  • Mask-out features outside the face to create the 3D illusion.
    View Manual >

Smart Design: Muti-Angles

  • Copy and paste the angle definition. View Manual >
  • Mirror setup from one side to another, flip or replace sprites to match angle requirements.
  • Onion Skin - proper sprite placement with neighboring setup reference.
  • Average - average the angle setting value from two selected points.

Perfect 360 Head: Free Angle

  • More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird.
  • Freely add angle points to setup the character look as the head turns.
  • Each angle point contains data for sprites transformation, deformation, and sprite change.
  • A total of 25 optional angle points are provided and a perfect 360° character can be achieved by properly adding angle definition for horizontal and vertical turn. View Manual >

Add Decorative Elements

  • Apart from main facial features, users can freely add other decorative elements.
  • The bird's beak seamlessly blended with the parent turning head base.
  • The same techniques can be used to emphasize a 3D effect with highlight and shadow layers. View Manual >

FACIAL PERFORMANCE

Facial Expression Setup

  • The Cartoon Animator Expression Setup is enhanced for 360 Performance.
  • Transform and deform facial sprites to setup 3D-like Expressions.
  • Turn on Smooth Mode to achieve extremely smooth facial blendshape animation.
  • Easily Guide the Head Movement using Head Turn Gizmo.
  • Combine with the Face Key Editor for amazing results! View Manual >

360 Animation Controls and Timeline Editing

  • Head Turn Gizmo - Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo.
  • Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders.
  • Face Puppet is enhanced for generating expressions with dynamic head turns.
  • Use Transform and deform to exaggerate the cartoon performance. View Manual >

360 HEAD CREATION PIPELINE

Design with PSD & Vector Editors

  • Complete PSD to CTA round-trip workflow for 360 Head creation.
  • The PSD character template is extended with angle layers for sprite swapping.
  • Use several image layers to accentuate depth (like the turning of a hog muzzle).
  • Build up layer hierarchy by applying a simple parent/child naming convention.
  • The 360 Head Creator can generate and send angle definitions back to Photoshop as layers for 360 angle adjustments. Know More >
  • NEW! Long-awaited Vector pipelines are also supported for 360 Head creation. Know More >