Experience real-time, customizable crowd animations with Motion Director's cutting-edge motion matching and trigger animation technology. Have characters intelligently navigate 3D spaces while avoiding obstacles and preventing collisions. Effortlessly spawn lifelike characters complete with facial expressions, accessories, and diverse animation styles, perfect for crowd scenes at any distance. The actor roster can be easily expanded by utilizing ActorCore, Character Creator, or custom characters prepared with AccuRIG.
Create traversable areas within any 3d scene. Rely on automatic detection to effortlessly and rapidly deploy walkable regions. Versatile tools are also at hand to establish spawn zones and guide foot traffic as needed.
Create lifelike crowds featuring individuals sitting, standing, talking, walking, or jogging. Set spawn points, control density, orientation, and formation. Adjust crowd settings to simulate parades and stadium audiences.
In pursuit of a high-performance crowd simulation, iClone automatically transitions characters spawned from Crowd Generator or ActorGroup into Lite mode. Switch these characters to Edit mode for animating and return to Lite mode for rapid simulations.
To assign suitable MD behaviors to 3D actors, iClone automatically applies default motions (male, female, child, aged) to characters tagged accordingly. To ensure precise pacing, users can utilize the ‘Retarget Motion’ feature to cache the retargeted MD data and reduce load times for subsequent sessions. Learn more
3DS MAX · MAYA · BLENDER · UNREAL ENGINE · NVIDIA OMNIVERSE
Effortlessly export animated characters to your preferred 3D tool or game engine. Native Auto Setup plugins are available at no cost, offering pre-configured model and material setups for 3ds Max, Maya, Blender, Unreal Engine, and Unity. Moreover, Live Link supports synchronization with the Unreal Engine and NVIDIA Omniverse, enabling a two-way workflow. Upcoming support is also in the works for 3ds Max and Maya.