1077 issues found

0

Votes
Closed
''HEADSHOT SATURATION
I hadn't seen this before, but I am also seeing
(1) a discoloration between what seems to be the old CC3 head and the old CC3 neck, as there is difference in saturation. The head and neck are not handling color change in the same way....More
  •  6
  •  3001
Submitted by Yo Dojo

0

Votes
Closed
I also uninstalled Character Creator, rebooted, reinstalled, rebooted. Tried the various workspaces, with an HD monitor and a 4k/UHD monitor. Using NVIDIA driver 441.87 - which we need for Arnold GPU rendering.
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz...More
  •  3
  •  2966
Submitted by mpowers10000

0

Votes
Not a Bug
The character creator's high heel function is a good one. However, the feet are not in good position in some poses and animations. This bug also appears in iclone and does not appear in the imported characters(non standard) via 3dxchange.Attached image....More
  •  7
  •  2943
Submitted by Isazforms

0

Votes
Closed
Unable to import file “ExPlus_Remap.uasset”and“RL_LLF_AnimBP_Sample.uasset”. Unreal version 4.254...More
  •  2
  •  2929
Submitted by benliuhai

0

Votes
Released
So in my post in forum i showed blend shape had this problem with "_ncl1".
https://forum.reallusion.com/394212/RE-Import-Character-to-UE4-with-MorphTargets-With-and-without-Maya-in-between#bm394583
there was a fix in CC3 with the last update. Sadly it doesnt work for me....More
  •  1
  •  2926
Submitted by spaehling

1

Votes
Not Reproducible
Attached some images to show my problem. Used the default girl to be certain that I've not introduced anything of my own.
Exported with Unreal tool preset + Custom animations (4 simple poses) + Universal T-pose Editing activated (but the problem occurs with it disable too)
The Skeletal Mesh...More
  •  5
  •  2876
Submitted by artDS

0

Votes
Released
When exporting an FBX and then uploading to Sketchfab, or uploading directly to Sketchfab the CC3 character's pose is ignored and all I get is the T-pose.
I found that if I add the static pose desired to the INCLUDE MOTION TRACK then it is available as an animation. Is this the way it is...More
  •  2
  •  2876
Submitted by Firepro

0

Votes
Closed
Steps to reproduce:
1,Launch CC3, export character to obj/fbx
2, Import exported character in other 3d software....More
  •  3
  •  2869
Submitted by orochi2k

0

Votes
Closed
Some items from the content store produce the error Message "Failed to apply materials. Materials are not compatible with this object"....More
  •  4
  •  2856
Submitted by bobu2357

0

Votes
Released
Greetings,
CC303 failed to load CC3 base character models modified in 3ds Max and exported in FBX.
Just exported FBX files (without changes) imported back in CC303 normally....More
  •  1
  •  2852
Submitted by Vit3D
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