(Essential for getting complex characters weight painted quickly that have duplicated joints) I have duplicated hands & arms but we should be able to paste the joint weights as the same.to a new area on the existing body that exists as duplicate joints without effecting the same verts where...More
Unreal 5.4.4/ 1.36 plugin When i use the 1.35 plugin, everything is fine, but if i use the 1.36 plugin, even though the actual skeleton is ok, as soon as I import an animation, the model breaks and the eye/mouth pops out on the animation. I am using Actorcore animations and your own reallusion...More
*Various automatic toon joint profiles to apply to CC3+ characters *Universally apply toon joint to any kind of character defined in the Characterization process. *Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More
instruction at 0x000 referenced memory at 0xfffff. the memory could not be read It happens when I try to make a new morph slider The progress bar of making the new morph won't go complete and the morph will not be created. The error happens when I open the morph source project (or any other...More
Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8. STR: - create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)...More
1 - Create a new project with UE4.27.2 / Template "Thrid Person" ( with plugin Reallusion "Auto_Setup" 1.22 or 1.23 ) 2 - Export a character with Unreal setup from Character Creator 4.02 3 - Import the character in UE4.27.2 project with the UE4_Mannequin_Skeleton...More
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well. The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
Trying to age my character. when I activate the appearance editor, it fails to load textures and results in pure white texture for much of the character, glossy/plastic for parts that aren't. My version CC4 is most up to date. Here's the video: https://youtu.be/tPGmFyglwr0...More