992 issues found

0

Votes
Closed
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well.
The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
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  •  797
Submitted by yayettah

0

Votes
Released
I sent a character from CC4 to ZBrush via Goz,created some pants in ZBrush,tried to send back to CC4 with GoZ,
but CC4 crashes everytime....More
  •  3
  •  796
Bug
Submitted by borgman

0

Votes
Not Reproducible
When going through the whole MESH process, attaching the head to a char works perfectly,
but when loading align Points, Head Gen and Refine Mesh data, attaching the head to a body always results in a Low poly head.
Even worse, it does not even restore the shape of the face....More
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  •  794
Submitted by K_Digital

0

Votes
Closed
I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed...More
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  •  793
Submitted by damonleroy

0

Votes
Released
Please refer to this forum thread.
https://forum.reallusion.com/535100/Cant-export-fbx-without-UDIM
No really need for screenshots in this case, but I will put one....More
  •  2
  •  793
Submitted by NexVice

2

Votes
Active
I have uninstalled and reinstalled both CC4 and iClone several times per Reallusion without change. I typically have to force the app to close due to it not responding. When attempting to reopen the app, I get a message "Failed to load the content manager (see attached). The app tends to run...More
  •  0
  •  791
Submitted by homeat.gardeninn0

0

Votes
Released
Export character using Unreal FBX config (CC4.4.2509.1) with standard settings.
Import using Auto Setup for Unreal 5.3 (version 1.33) in HQ settings and morph targets import turned on.
Character imports correctly....More
  •  0
  •  791
Submitted by tvtom100

0

Votes
Closed
The FBX export, doesn't export the pose, but it has the option " Current pose " .
The FBX is always exported in A or in T-pose
Time to fix this....More
  •  6
  •  785
Bug
Submitted by erich mestriner

0

Votes
Active
Some times the bone order is not ideal or the model has too many/unnecessary joints. Some might want to simplify the joints for games or prep a version of it for sale etc.
Often after creating an experimental character externally I'd import into CC4 and examine functionality with animation...More
  •  1
  •  783
Submitted by Ascensi

4

Votes
Active
I'm used to CC asking me if I want to download new content upon opening the program. ("New content found, would you like to update now?")
However, since updating to 4.33, it asks me this every time I open the program, even if I continuously close and reopen it. I always say Yes, to download...More
  •  2
  •  782
Bug
Submitted by dan.goyette