992 issues found

1

Votes
Active
The option to sync installed assets is not available anymore in Content Manager.
If I drag and drop all the folders Custom and Template, only custom content is imported.
I had to delete all my templates "backup" about 80GB of content and download it all again....More
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Submitted by spycodex

0

Votes
Active
1. (Not necessary, but recommended) Adjust a character's skin color via CC4 Modify > Skin > Activate Editor > Skin Base > Base Color> Brightness
2. Export as follows FBX > Clothed Character > C4D R19+. I left textures embedded, pose unimportant.
3. Open FBX in C4D (I'm using R.21.207)...More
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Submitted by cudak888

0

Votes
Active
Hi, I hope you would consider changing how morph slider favorites are handled. I have a LOT of favorite sliders. In the current scheme, if I "heart" a slider a copy is created in one place, the Favorites folder on the Morphs tab. I currently have a couple dozen in mine.
How about putting a...More
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Submitted by mcmikexx

0

Votes
Released
This is actually a bug report and a request.
Bug:
If you currently attempt to paint-bucket a skin DHS to cloth with SSS shader, the DHS parameters would disappear from the materials panel and the only way to get them back, is to restart CC (I have not tested that in iClone, but I suspect...More
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Submitted by 4u2ges

0

Votes
Released
Created a head for export to unreal 5.2 made meta human with mesh to meta then tried to apply cc textures after loading them in in the beginning and trying to apply them no option for cc to apply texture. Worked in 5.1.1 but not 5.2 unreal engine....More
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Submitted by thisbrycekadendavis

5

Votes
Active
Export to the new set of mannequin bones which has unreal 5.
The unreal 5 mannequin and metahumans have a new bone structure and all the examples released by unreal (Lyra, Mannequins Pack, etc) use that new system.
https://www.unrealengine.com/marketplace/en-US/product/mannequins-asset-pack...More
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Submitted by DomusLudus

1

Votes
Assigned
When I updated Character Creator to version 4.53, it just won't start anymore. I've already uninstalled and reinstalled it, and restarted my computer.
The Event Visualizer reports an Application Error. I don't know what to do, if anyone has a suggestion I'd be very grateful. This is also the...More
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Submitted by ariel.h.santos

1

Votes
Active
Reallusion has great product family and we have been using most of it as this point. Recently we have currently purchased the wrinkle expression package and it worked very well with our avatars in CC4. We have been using ARKit tool base face mocap too which require the CC3+ traditional facial...More

1

Votes
Assigned
Steps to reproduce:
1) Make sure the Headshot Morph Slider Package is installed.
2) Load any base character (e.g., Neutral_M)....More
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Submitted by Orisen

1

Votes
Active
Hello.
I want to merge all textures for my character's body, but I need to preserve the head texture at full resolution. Therefore, I want to merge only the body textures and keep the head texture in its original high quality.
I hope in the future to not use an external tool to do that because...More
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Submitted by dorondei.andrey