When a .FBX working HIK humanoid with working facial bones is Characterized , the facial bones no longer work. Also, the Facial Profile Editor, does not work on character....More
My request is a simple one; please bring back the EyesBlink expression for C4 characters. I ask because as a VRChat developer, it makes avatar creation a lot quicker. Thanks. :)...More
I don't know if this is an issue... but it is still very annoying. Let's take a simple example: I have a cap that I keep in "accessory" mode. I save it in my "content" and indicate that it is a head accessory (of course I have attached my cap to the head bone). So far so good, however... if...More
Some products such as Hero/Cinematic detailed hair may already have the mesh resolution to be flexible and enabling soft cloth will simply lower performance. I've seen some posts whereby 50k is considered common but more sophisticated hair can be up to 200k Maybe by selecting Hair in the...More
Hello, apparently after the last update, I just noticed a bug with the iray plugin. I have updated both CC4 and Iray plugin. When you create an iray preview render and click on the save icon, the next window shows "BUG", there is a predefined save in the wrong *.iMtPlus format and this format...More
I've been trying to make muscular characters in CC. But for some reason, the upper arm, particularly the bicep, is twisted. Instead of the bicep flexing at the top of the arm, it flexes in the middle. The more muscular the character, the worse it looks!...More
Dear Team@ Reallusion, It would be WONDERFUL if the "morph" mouseover function of CC4, which is prefectly fine in terms of the face is, sadly, quite lacking and underdeveloped when it comes to the rest of the body, the slider cover such a vast area of the body geometry BUT are cumbersome...More
After importing a DAZ character, the eyes and teeth will show in the full figure view (F key) but disappear in the head view (J Key). The head appears correctly after I save and reload the figure....More
I am getting the exact issue described here: https://www.reallusion.com/FeedBackTracker/Issue/Can-not-klick-target-tool-preset-or-FBX-options-while-exporting-as-fbx I can no longer Export to Unity, or to anything other than Maya because it only allows the default setting here. There is no...More
Hi, While making characters, I Know that I will only work with symmetrical Morphs. But I noticed that while using sliders, I have to constantly taking care about what the name of the slider is because I Have to Avoid Unsymmetrical modifiers,...More