293 issues found

0

Votes
Not Reproducible
I am able to set the "EE" sliders, but CC5 won't allow me to set the rest. When I choose the proportion editor the bones don't appear. also soon after the program crashes on me. This feature is very much needed for me and my team to effectively move ahead. Thank you in advance for solving this...More
  •  4
  •  275
Submitted by harold.blender

0

Votes
Not Reproducible
hi there,
I am not able to load HD Morphs on characters, using ActorMixer Pro Plugin.
getting an error message (Refer the attached image)...More
  •  2
  •  274
Submitted by ashwinkumar

0

Votes
Not Reproducible
I tried to install the ZBrush FaceTools plugin 1.0 on CC 5.01...
but the ZBrush FaceTools button does not appear in the modify panel of the character....More
  •  3
  •  273
Submitted by davood.kharmanzar

0

Votes
Released
I Think this is a bug.
After conducting various tests, I've proven that this phenomenon occurs in the new Autosetup 2.0 but not in the previous version, Autosetup 1.41. Could you please review the video?
This time, I prepared two Aeron models. One was imported using Autosetup 2.0, while the...More
  •  5
  •  272
Submitted by gokomu

0

Votes
Assigned
See this please:
https://youtu.be/SwnCVIvB0Q0?si=iYIAr5WOUFiGsl3A&t=160
there is a circular shape on his eye. Closeup image is attached...More
  •  0
  •  271
Submitted by pekka.varis

0

Votes
Not a Bug
I tried using the Human Anatomy → Male Athletic character, then went to the Modify tab → Appearance → Active Editor; I immediately got a window "40 texture file(s) failed to load. Please check whether the file(s) exist. Even worse, I can’t expand the dimensions of the window - I’ve attached...More
  •  1
  •  270
Bug
Submitted by Freshness34

0

Votes
Not Reproducible
When I imported multiple characters into a Blender (4.4) file without having a prefix, it overlapped and caused issues for the appearances, so I tried adding a prefix during the export from CC5. After exporting, I tried importing the same way I did without the prefix, and it refused to (at...More
  •  2
  •  269
Submitted by pdi247

0

Votes
Not Reproducible
I went through the recent tutorial about exporting Xeno Girl from DAZ Studio and importing it into CC5. I created the fbx and 3 different obj files as instructed, put them in the correct places in the Transformer and it worked as shown.
I then exported and imported 2 other DAZ characters...More
  •  7
  •  268
Submitted by AncientWire

0

Votes
Not Reproducible
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder.
Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation...More
  •  0
  •  268
Submitted by ryuradop

0

Votes
Active
Greetings,
I’ve been struggling with optimizing my NPCs while maintaining good texture quality. To address this, I considered merging the body materials while keeping the head separate. However, when I attempt this, only CC_Base_Body appears in the list, and I’m not able to choose which body...More
  •  0
  •  267
Submitted by apps_589980
1 ... 891011 12 13141516 ... 30