293 issues found

0

Votes
Not a Bug
.Import model into unreal.
. Choose HQ Shader
. Get screen to import character....More
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Submitted by Splatterbaby

0

Votes
Active
I would very much like to the, very welcome, addition of randomization functionality in the character creation process of cc5 via ActorMixer be expanded upon.
Having the possibility for randomization across ALL installed morph sliders on a specific chosen facial and/or body part WITH the two...More
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  •  246
Submitted by Mushkateer

0

Votes
Active
I'm currently trying to use the trial version of iClone character creator, i have all the system requirements, and I have tried everything, but my iclone cc won't open. I keep pressing open from the Reallusion Hub window, and nothing. I'm buying the program as soon as it opens, but I can't...More
  •  0
  •  245
Submitted by euse0484

3

Votes
Active
Many assets imported from Unreal Engine and modern games use packed textures such as ORM (Occlusion / Roughness / Metallic) or similar channel-packed maps.
It would be extremely helpful if Character Creator allowed users to manually assign which texture channel (R, G, or B) corresponds to...More
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Submitted by DomusLudus

0

Votes
Not a Bug
I’m getting the following errors in UE 5.6 when importing a character via FBX export from CC5 to UE. Screenshot is attached....More
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  •  242
Bug
Submitted by Freshness34

1

Votes
Not Reproducible
Baking down to the body and everywhere else seems fine but when i hit bake the head always looks bizarre. Im using a Kevin base, ive then updated to the cc5 extended facial profile, I then add some HD morphs for that extra detail, I then brought the character through zbrush and back using face...More
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Bug
Submitted by christopherpaulparks

0

Votes
Closed
A search for " import my collections" from the "import data" in the content menu ( see screen grabs) returns nothing, and a search for "import data" returns nothing related to importing collections.
A search for "my collections returns results related to the (convertions) of Daz assets
Basically...More
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  •  240
Submitted by blindman

0

Votes
Active
We created a cartoon character in ZBrush and brought it into Character Creator 5. We managed to rig the body, but we're having a lot of trouble with the face; we can't get the bones generated in CC5 to work in the animation.
We purchased your programs: one iClone and two Character Creators...More

0

Votes
Not a Bug
Hi. I've followed the auto setup tutorials to a tee but the auto setup plugin seems to only be generating Phong materials instead of Arnold materials and the auto rigging section also isnt working. This is even for the default character Aaron that I setup exactly like in the tutorial. I'm using...More
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Submitted by creativdeckmedia

0

Votes
Active
Hello Reallusion. Love your products!
I would like to put forward a suggested product which I believe would add value to your business.
Would it be possible/feasible/viable to develop a "bodyshot" plugin, similar to headshot, but scans body meshes? Then the ability to attach to various heads...More
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  •  234
Submitted by Politech67
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