293 issues found

0

Votes
Not Reproducible
Environment:
- Character Creator 5.05
- iClone 8.65...More
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  •  252
Submitted by kodaira_account

0

Votes
Assigned
Stretch suit jacket breaks when applying to CC5 characters.
Please fix this....More
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  •  251
Submitted by gokomu

0

Votes
Assigned
Blender Data Link
Sending Head Material to CC5 is a bug,
see video....More
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  •  251
Submitted by rosuckmedia

0

Votes
Active
I started with a cc4 character, converted him to cc5 profile. I then went to FBX export, and clicked the checkbox as I normally do for Convert Skinned Expressions to Morphs. But the fbx does not have the morphs baked down with the corresponding skinned expression.
I have tried all three subdivision...More
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Submitted by christopherpaulparks

0

Votes
Assigned
Everything is in the title. When I export clothed characters with the FBX exporter, it only exports Tris and no quads.
See the attached video....More
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Submitted by AlainBerset

0

Votes
Active
Hi,
I noticed that in the Hair Builder 3 - Edgy bundle, the Hair Tattoo base doesn’t align correctly with the Side Swept Hair.
The hairline starts at a slightly different position, leaving a visible gap on the forehead when both are combined (see image)....More
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  •  248
Submitted by DomusLudus

0

Votes
Not Reproducible
Maya Script editor error message is as below
import sys
path = 'C:/Program Files/Reallusion/CC Auto Setup for Maya 2025'...More
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  •  247
Submitted by keith_052606

0

Votes
Not a Bug
.Import model into unreal.
. Choose HQ Shader
. Get screen to import character....More
  •  2
  •  247
Submitted by Splatterbaby

0

Votes
Not Reproducible
Dear team,
After updating Character Creator and using the new Auto Setup 2.0.1 provided by Reallusion (due to the issues in version 2.0), the situation improved, but I am still facing some problems.
In order for the avatar import process in UE 5.5.4 to complete successfully and for the files...More
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  •  246
Submitted by antoniojanuario297

0

Votes
Active
Hello,
I really love your software, however using it creates a ton of extra work!
I would like to suggest further export and processing options for meshes/textures/UVs/Materials and whatnot....More
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Submitted by foy
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