293 issues found

0

Votes
Fix In Review
It seems like the Replace Mesh feature found under the Mesh dropdown doesn't work after the 5.05 update, and I've tried it in multiple projects with different characters. In previous versions, I'd do an OBJ export with Nude Character in Bind Pose, make adjustments as needed inside of Maya,...More
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Submitted by ken_741248

0

Votes
Released
When using the Character Scale A slider to reduce the height of a character the height info isn't updated with the new height, it always shows approximately 180cm.
I have tried this with both a base mesh and with a mesh made with ActorMixer Pro, I have been told on the forum after asking about...More
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  •  416
Bug
Submitted by MyNameIsAlan

0

Votes
Not Reproducible
Auto Setup for Unreal Engine does not work correctly in Unreal Engine 5.7.2.
The plugin has been installed into UE 5.7.2, but when I import an FBX, the character/model does not seem to be recognized by the Auto Setup system. It is imported using Unreal’s standard FBX import workflow (i.e....More
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  •  414
Submitted by yg841020

0

Votes
Released
目前已经安装了cc4.6 IClone8.6 cc5 现在在cc5里面创建的角色,不能导入到IClone8.6
导入提示:
iClone 8...More
  •  0
  •  410
Bug
Submitted by 814395235

0

Votes
Not a Bug
Hello, the Maya AutoSetup is great! Awesome new feature. One small sticking point though:
It seems as though the Maya AutoSetup plugin does not build the logic for the "CTRL_lookAtSwitch" control (which is present in the current MetaHuman for Maya rig). Is this known? GIFs attached.
Steps...More
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Submitted by lecomte_555962

0

Votes
Closed
1. Export a clothed Genesis 9 character in Daz 3d
2. Import character via transformer
3. Select basic import (or advanced as it gives the same result)...More
  •  5
  •  398
Submitted by amarbay

0

Votes
Released
Hi !
I was doing the new normal tutorial . With a character created from scratch
But this happens when I want to create the normal maps...More
  •  2
  •  396
Bug
Submitted by alerender

0

Votes
Not Reproducible
There seems to be a new bug in 5.06 that happens when I go into the Facial Profile Editor and click the Morph Slider button and start making expression adjustments using morph sliders. Character Creator states that I'm trying to make changes to the overall character shape instead of the expression...More
  •  3
  •  390
Submitted by ken_741248

0

Votes
Not Reproducible
Hello Reallusion Team,
in cc5 i do not have hair physics. When i bring the character to iclone the hair have physics.When i try to bring the character to unreal engine the physics are gone.
Why is that so?...More
  •  2
  •  379
Submitted by datafre

0

Votes
Assigned
1. created a skeleton with accurig within Character Creator 5 (5 fingers)
2. adjusted the Facial Profile from CC4 -> CC4 extended -> HD Profile (imported a fixed set, which was created before from a CC5 character
3. HD Facial Profil is working properly on the Head (within CC5)...More
  •  2
  •  375
Submitted by office_383974
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