Dear Reallusion Support Team, We would like to request a deactivation (reset) of a node-locked Character Creator 5 license so it can be activated on a new workstation. - Company: Omnicraft Labs...More
Dear Cartoon Animator Support Team, I am experiencing serious performance and stability issues while using Cartoon Animator 5 for animation work. My PC specifications are:...More
Hi, I wanted to attach a MetaHuman head to a character I rigged in CC5. I exported the body with the temp head from CC5 into Unreal. I created a blueprint to combine character elements. The head is fine when attached to the root, but when I attach it to the body, it gets distorted, almost like...More
- Created a character using Headshot3 (using child body) - Changed character little bit with Morphs - Saved character to use as a standard for the new characters i want to create...More
After trying to import DAZ Genesis 9-based character as humanoid and Facial Expressions as a Frame Sequence method, got problems with "Eye_L_Look_L" and "Eye_R_Look_L", as well as "Mouth_R" expressions. Described in the attached video ... Desired FBX file were attached....More
When following the Tutorial (Proven Stylized Character by Antony Evans from Digital Puppets UK) Headshot 3 works fine up to the last button where the selection is displayed in the main window. Instead of displaying the Headshot 3 completion, it reverts to the CC3 default and not the HeadSHOT...More
Summary Custom morph sliders created with Create Morph Slider eventually begin displaying the "Need Pack" status despite never being intended for Marketplace distribution. Observed behavior...More
Hello Reallusion Team, I am experiencing a repeatable crash in Character Creator 5.12 while using the new RTX Render Open Beta. System Configuration:...More
Doesn't matter what character I use in CC5, It will not make the transfer to Zbrush Face tools anymore. I get the following error messages (attached items) -Missing wrinkle config json path -SCRIPT: FaceTools.txt...More
Adjusting Micro Normal Tiling or Micro Normal Strength changes the head and body skin materials simultaneously. I can find no way to assign different values per material. Because the head and body UVs have different texel densities (or whatever the reason this happens is), a single shared value...More