16 issues found

1

Votes
Active
Dear Cartoon Animator Support Team,
I am experiencing serious performance and stability issues while using Cartoon Animator 5 for animation work.
My PC specifications are:...More
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Submitted by Toton Roy

0

Votes
Active
Adjusting Micro Normal Tiling or Micro Normal Strength changes the head and body skin materials simultaneously. I can find no way to assign different values per material. Because the head and body UVs have different texel densities (or whatever the reason this happens is), a single shared value...More
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Submitted by theo.adams.iv

0

Votes
Not Reproducible
I was amazed by what Auto Setup can do, but it has a fatal flaw that makes it unusable. If you use the Auto Rig to rig it to 3ds Max Cat, everything works fine in the scene where the character is imported. I would have paid real money for this feature alone, but when you merge the character...More
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Submitted by john_737012

0

Votes
Not Reproducible
1) When loading existing custom CC characters CC5 spuriously adds a displacement map to the body texture, where there was no map was assigned when I saved the character.
Which causes a visible line to appear at the texture boundries, meaning every existing character loaded, the map has to...More
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Submitted by blindman

0

Votes
Released
Modify Panel - Skin Weights the Tab "Selection" is spelt wrong (Selecition)....More
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Submitted by paro_3453

0

Votes
Active
Hey guys,
I am very thankful for your product and happy that such a thing exists.
I do have a request though, the UI size is not helping me at all. I don't wanna change my Windows appearance, just to use the software so can you please suggest what can I do to see the software and its buttons...More
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Submitted by navsingh.dk

0

Votes
Active
When exporting a CC5 character to FBX using the Unreal UE5
Skeleton preset, clothing skin weights lose precision during
the FBX conversion process. This causes mesh penetration...More
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Submitted by arturskrastins2

0

Votes
Not Reproducible
Issue:
When importing a character into Unity, the mesh in the chest/armpit area becomes visibly deformed. The deformation looks like pinching or collapsing triangles and incorrect shading, especially noticeable during animation or certain poses.
Steps to reproduce:...More
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Submitted by oleksandr.lebediev.al

0

Votes
Assigned
Have installed skingen premium as instructed by support but issue still persist.
adjusting skin detail with head material selected adjusts the body. pls fix...More
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Submitted by YetiTech

0

Votes
Not Reproducible
My character's body bulges when they blink, chest, arms, legs, they bulge out.
"Correct eyeblink" does not resolve the issue.
I imported it into blender and tried to see if it was tied to weight paints, but no it appears to be directly connected to the Blink Shape keys...More
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Submitted by Hound-of-Culann
1 2