Hi, When doing my latest plug-in I would have loved to access attached objects (children of a parent object) - but this was not possible. The only related function available at the moment is SetParent....More
Any time an error occur in Iray Standalone Renderer (SR) for one reason or another (slide 1), it would close, but still remain in background processes (slide 2). The only way to clear up memory is to *kill* all instances in Task Manager....More
Dear RL, I have been trying to get some kind of fade between 'on' and 'off' setting using letter that are rigged. There does not seem to be a way to transition from 'off' to 'on' or 'on' to 'off' without a stutter. I have looked thouroughly at the manual....but the fade/transition bars (referencing...More
Shadow PC found at: https://shadow.tech/usen is a great alternative to shelling out thousands of dollars. My suggestion is you should correct the issue not allowing iClone 7 to be installed. Currently it says it's a VM and will not install. With Shadow the user is purchasing a Windows 10...More
I have recently purchased Iclone with Unreal Live Link, and facing a problem that when I update morphs in Iclone, it doesn't make any changes in Unreal Engine. Please in your next version of IClone and LiveLink also add this feature to animate morph, or just improve IClone's rendering quality...More
Not sure at which point it got broken, but when iClone is closed and avatar is sent from CC2 or CC3, the iClone would open, but no avatar would be transferred. You need to click "Send character to iClone" button in CC once more to have it transfer....More
Under certain lighting conditions, using IRAY, the eye 'sclera' displays circular patterns, even with the latest Digital Human eyes. The artifact 'visibilty' depends on an interplay of; ● The *use* of, the *angle* of, and the *strength* of the KEY light....More
When moving a motion bone 40 units this aligns with the unit system compared with other objects. However, I only need to move a skin bone about 10 units for the same distance. I compare this using the same character, one rigged as non-human and the other as non-standard....More
I use a lot of Substance textures, but few that require tessalation, so every single texture I load, I have to go in a disable tessalation manually. It would be great if there were an option to load textures with tessalation all set to zero, and add it when you need it. It would be way more...More