1663 issues found

0

Votes
Assigned
While following Alan Marques' instructions in video 104-04.06 and experimenting a little bit, I ran into an issue that can be reproduce like this:
- create a new project
- from Content->Set->Prop->Light Tool, insert two Floorlamps into the scene (bug does not show up with only one lamp)...More
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Bug
Submitted by Strombilder

0

Votes
Released
A few users reported it in the past. And I just found out it is a bug.
"Eliminate Shadow Artifact" works fine in Preview mode, but not in the MI Export (see screenshots)
Apparently Scene Options section is missing relevant attribute: attribute boolean "shadow_terminator_offset" true...More
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Submitted by 4u2ges

2

Votes
Active
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
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Submitted by jorgeferherrero

2

Votes
Active
I came to iclone 7 from 4 and director mode was gone along with any game creation mode as far as I know. WHY? We want it back. If you won't give it back then do this for us. Give us a true control for movement via the standard wsadqe keys with shortcuts. I will explain. I feel like I should...More
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Submitted by True Vision

3

Votes
Active
What if you were able to mute one part of the motion clip. For instance, you mute the legs part of the motion clip, so when you blend the motion clip with another motion clip (exp arms) it would give you the ability to combine the motion clips. I attached an image to make it clearer....More
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Submitted by megaoutput

2

Votes
Active
As the title suggests, the animation output after custom motion and FBX export is not the same as what I was working on. Especially in the upper body, the phenomenon is noticeable, and all parts of the head, waist, chest, arms, etc. come out differently than before storage.
I found this to...More
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Submitted by aixlab

1

Votes
Assigned
1. An avatar is imported into iClone (in my tests, I first used 'Heidi' G6).
2. A path is created by going 'Create' > 'Create Path' and clicking several points along the floor plane.
3. The avatar is then selected (highlighted), and the 'Right Click' avatar > 'Move' > 'Walk Forward'....More
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Bug
Submitted by sonic7

1

Votes
Active
Currently, if using PBR materials, Iclone uses linear workflow. However upon export, there's no way to save in a format that continues this linear workflow, and all clips are output as SRGB.
For those of us wanting to use Iclone for professional animation, compositing and export, it is important...More
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  •  1738
Submitted by benhairston

2

Votes
Active
Hi, I am an animator and I would really like to have an option for animation a character in 24 fps. 60 FPS is reallly nice option and it makes animation real smooth but having 24 FPS can be so handy who comes from other 3d animation applications like me....More
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  •  1737
Submitted by yashsoni6255

0

Votes
Closed
After about 60 frames all my screens go black then recover, however the iclone camera windows whether a camera or preview have whited out . the animation time line continues to run. this happens regardless of the display mode (PBR or Traditonal ). the program responds to all commands afterward...More
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  •  1737
Submitted by blindman