1001 issues found

0

Votes
Assigned
Hello. In aculips my talking style editor window won't open. I rt-click on the word in the viseme portion of the timeline, I clicked the TSE icon above the timeline and it wont open. Is there a new update? I am running 8.02.0718.1 currently in Windows 10. Also, when i double click on the viseme...More
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Bug
Submitted by KGD

0

Votes
Released
After I updated iClone 8 yesterday it no longer renders uncompressed AVIs. I know this has been reported already but I am working on a feature film and submitting shots to the editorial team. They are expecting high quality footage so this is a major production problem.
Please fix or at...More
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Bug
Submitted by jasonjbrown

0

Votes
Active
I want to show character motion on timeline. how can I use the "street performer" animation from content manager for just upper half of body for seated character?...More
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Submitted by hp4kidz

2

Votes
Active
Since the release of IC8, the routine for caching Iray images has changed.
In IC7, project load routine would only cache Iray images if the Iray Render Setting window is opened.
Otherwise, if Iray window was closed during the project load and you bring it up later on, the caching process would...More
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Submitted by 4u2ges

0

Votes
Closed
Hello. I am a user of Character Creator and Iclone programmes. I am writing to you about a problem with importing animation in BVH format from Mocopi. The point is that before everything worked fine, I transferred the file to Iclone, the programme detected that it is Mocopi motion profile and...More
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Submitted by subscriberpost

0

Votes
Released
Have a look at this video :
https://youtu.be/pLDiFVhABv4?si=qV_qYQRcE0aPUcyB
Thank you...More
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Submitted by mtakerkart

2

Votes
Assigned
Hi I have a question :
I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint...More
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Submitted by kamehasutraa

0

Votes
Not Reproducible
genesys 8 import to Iclone norm.
genesys 8.1 import to Iclone with errors
that i can did?...More
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Submitted by aalexa38

4

Votes
Active
Acculips is great but the process is very tedious. For game development, the current process is extremely slow, especially when you have a lot of files. I would like to have a patch process feature that creates lip sync for all my audio files at once....More
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Submitted by Mikay²

0

Votes
Assigned
The panel screenshot doesn't match with the descriptions below.
https://manual.reallusion.com/iClone-8/Content/ENU/8.0/83-FBX/FBX_UI_Intro.htm...More
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Submitted by Jaydead