Thumbs are importing incorrectly. This problem "may be coming" from an extra bone that Reallusion doesn't process well. I didn't have this problem until recently when I upgraded my mocap system. At that point, the "Claw hand" appeared. I've tried several solutions, but as I studied I noticed...More
It could be useful to have a marker track in the timeline to create several start and end markers for clips, making it easier to batch export animation clips or associated audioclips or video renders (instead of doing one by one, typing in the range for each of them). See attached Mockup...More
hello, in previous version, I had no problem with import morph creator,. I use blender to change the shape, then import it again to morph creator, same vertex, same mesh, everything work...More
1 . when a character or object in linked to another moving object and sent to NVidia omniverse the the linked objects doesn't stay liked in omniverse when exported from iclone. infact object or character becomes displaced and misaligned. 2. character hair becomes transparent in omniverse Realtime...More
When I create a new Scene the "Shadow Catcher" moves in -X Y and rotate -X permanently. Also new placed Objects I can see in the viewport the rotate and fly away fom me. How can I avoid this behavior?...More
This applies to CC4 as well. If you equip a character with a shotgun and try to export it using fbx, the export will fail. I have tried multiple shotguns from different content store packs and it fails with each of them. Other weapons don't have the issue. The only way to export is to export...More
1. I cannot use reach target or get ik controls or multiple motion layers on anything other than a human armature. Would like to be able to add extra arms, legs, heads, wings, or tentacles to a character and also be able to use reallusion tools such as reach target and ik controls on creature...More