I have exported an animation from iclone 8 to UE5 using the auto setup for unreal, All seemed fine except for the hair, at times it looked like it was not following the head correctly. After further investigation and looking at the curves it seems that iclone 8 has used some head tilt morphs...More
I really Like Motion Director but one of my most wanted items is to be able to create custom behaviors and trigger them. The behaviors that have been provided so far are good but just do not meet my needs. I would really like to be able to take animations I have created and use them mostly...More
I have assembled a scene with 3 paths and several characters. Using Motion Director, i assigned presets and path starting points for the characters. However, there is no control on how fast the characters move along their path....More
Cannot use dollars MONO to control body and hands while I use accuface to control the face. When I try to enable accuface through motionlive then turn on the dollars plugin they both freeze until I disconnect one. Please take the plugin for dollars Mono and integrate it into motion live....More
In CC4 we can select to export only the motion as fbx. This reduces file size and makes animation authoring much more pleasant. Attached comparison of export options....More
It would be nice to have a setting for max texture size in the render panel that is only used there. That way I can work with fast textures then render with hi-rez ones without having to switch back and forth....More
Since the last update when I export a file Render Both in CC4 and iClone if I use the Max texture size output the resulting Image or Move Regardless of the format of the file chosen it comes out without the texture see attached images. Now I'm not attaching the movie because it's way too large...More
1. Add a CC3 character to an iClone scene. 2. Define a reach target on the character where the target for the right hand is a sphere. 3. Test that the reach target works correctly (e.g., hand moves as the sphere moves)....More
When attempting to render either still images or animation sequences, pixelated dots appear on all my characters faces except when the camera is zoomed in. To replicate the issue, one would merely need to load a scene with any character, adjust the render settings, and then choose the render...More