This has only happened for years, so I finally decided to post this. In CC4, send character to IClone. Then once IClone opens, add a point light....More
You may have heard Unity Acquired Ziva for an undisclosed amount some time after financial backing of ***7 MILLION DOLLARS*** in seed funding https://youtu.be/CMfSqZdj5KU?t=577 Bringing a more simplified and available solution to Reallusion and users, I feel rich and somewhat robbed (just...More
Transfer Props or Character from iClone 8 to Unreal Engine 5.3 using Live Link Plugin (Auto Setup v1.34 and Live Link v1.61). Look at any Actor which has materials applied. Note that Materials are transparent due to Material Property Overrides -> Blend Mode being set to "Masked" as opposed...More
iClone is best software for animation. i used it for many times. i want to suggest to the developer, can you please add some new export option such as .glb/.gltf file format directely form iclone ? if it's possible please add. it's very important, because some AI Feaures highly recommended...More
We need to update the cloth physics with ability to interact with the character body and not just collision shapes. Addtion we should be able to wight paint cloth for physic like we do weight painting for the bones....More
Import facial animation data from FBX. An FBX of same format as what iClone exports when exporting clothed character. iClone currently does this with body animation data. Can repimport FBX into iclone for further edit to body animation track. The same for facial animation track would really...More
Applying an animation or pose to a character in iClone 8 causes a LONG "Updating Scene..." overlay to appear that temporarily blocks use of the application. This lengthy pause did not occur in iClone 7 and is a severe downgrade in iClone 8 to have to wait 10-20 seconds every time you apply...More
Hi, If you try do a distant shot of a character, the mesh breaks up with a lot of z fighting transparency issues. Somewhat solvable with hide body mesh tool, but not always possible. For example props are breaking up, which means you would need multiple props or dresses need a certain amount...More