AccuLips turns most vowels into the ‘Ih’ selection during the ‘Align’ process using existing audio files. Every viseme I’ve created with it requires re-work to correct this issue. It’s consistently bad and needs an overhaul. **UPDATE - SEE ISSUE #9516** - Another user responded to my forum...More
I am using iClone 8 on Windows 10. The other animations and content are working normally, but the "Water 3" animation/content is not applying or playing correctly. I tried loading/applying the Water 3 content again, but the same issue remains. There is no problem with the other animations...More
I have several ActorGroup actors baked to sequencers in Unreal 5.8.3. I have those sequencers ‘Auto Loop’ option and ‘indefinite loop’ looping options enabled. While using the play mode in the UE editor, the entire map briefly ‘freezes’ (user input and all animations) at the start of each loop...More
Sometimes, but not always, when I press CTRL and go to drag a key forward on the timeline, it will crash the program. Not earth shattering in the grand scheme of things, but annoying since this is my first instinct....More
I am contacting you again regarding a serious hair rendering problem that occurs when transferring a Reallusion character to Unreal Engine 5.6 through Live Link and rendering the character in Sequencer. As shown in the attached screenshot, the character's hairstyle becomes severely distorted...More
I’ve been working in the Iclone RTX beta2 0806 with a large project (11.5 GB) for the last few months using an RTX 2070 Super with no problems ( except long render times) I installed the 4070 Ti Super yesterday and have been struggling to open this project. The View port was high contrast black...More
Hi, When I try to use Accuface 2 with a pre-recorded video, the expression timeline is shorter than the viseme timeline. The result is not syncing. Also, when I use Accuface 2 directly with my camera, I have to use 16 fps for the final result to be in sync....More
I have encountered a serious and reproducible issue in iClone 8.73. When a character is positioned far away from the world origin, manipulating the character's pose causes the CC.Base.Hip bone to move unintentionally along the X-axis. The issue becomes significantly worse as the character...More