3ds Max Character Pipeline

Accelerate Character And Crowd Production

Render Support:

Fast-track your 3ds Max workflow with Reallusion Auto Setup. From designing characters and animating facial expressions to deploying crowd simulations, bypass the tedious construction of material graphs and skeletal rigging. Auto Setup also empowers the creation of realistic Arnold and V-Ray renders for high-definition characters from Character Creator, iClone and ActorCore.

Simplify Character Creation & Crowd Simulation in 3ds Max

HI-FI LEAD CHARACTERS

Fully-Rigged  |  Customizable  |  Modular   More >

3D CROWDS & MOCAP ANIMATION

Scans  |  Motions  |  AccuRIG    More >

ANIMATION & SIMULATION

Full-Body Animation  |  Crowd Simulation   More >

Auto Setup to Kickstart Your Production

LIFELIKE DIGITAL HUMAN SHADER

Auto Setup automatically converts the CC Digital Human Shader into Arnold and V-Ray material graphs for realistic ray-traced rendering. Easily tweak texture details for skin, eyes, hair, teeth, and tongue using the Auto Setup options panel.

  • Skin
  • Hair & Beard
  • Eyes
  • Teeth
  • Wrinkle

The Digital Human Skin shader provides adjustable subsurface scattering, roughness, specularity, and micro-normal properties for achieving lifelike results. These parameters can be finely adjusted based on editable sliders provided by four-channel RGBA color masking.

Reallusion Smart Hair is a modular hair card system featuring a high-quality library of hairstyles, beards, and brow components. The Smart Hair Shader enables natural color variations between hair strands and gradual chroma changes from root to tip. Have access to a slew of beauty options, including hair density, thickness, and specular highlights.

Auto Setup eye shader includes fully adjustable iris, sclera, limbus, and pupil components. Anatomical accuracy is represented with realistic roughness, depth, and refraction effects. Personalization is instilled with refined levels of coloring, brightness, and specularity.

Teeth color and brightness can vary based on natural constitution, age, or health condition. Whether you need a radiant smile with neat and glistening teeth or a ferocious creature with intimidating fangs, the Teeth Shader can achieve any look. Shader effects can be combined with CC morph sliders to make teeth stand out with photorealistic rendering, and ambient occlusion can effectively darken the mouth cavity, adding depth and realistic shading.

The proprietary Wrinkle system enhances the appearance of CC3+ characters with high-resolution, multi-texture blending. Wrinkles dynamically appear alongside expressions and adhere to regional constraints, achieving believable, true-to-life physiology.

ONE-CLICK CONTROL RIGS

Face Rig

  • Comprehensive facial control rigs for both CC3+ and ActorCore characters. 
  • More than 140 extended facial morphs for CC3+ characters. 
  • More than 60 standard facial morphs for ActorCore 3D extras and crowd sim.
  • CC Facial Expression Morphs >

Body Rig

  • Works with official Reallusion characters, including CC3+, ActorCore, and AccuRIG. 
  • All characters support 3ds Max Biped and CAT rigging. 
  • Easy body part selection via proxy objects, including dummy IK controllers for IK toggling.
Biped
CAT Rig

PBR MATERIALS FOR CROWD, PROP, AND SCENE

For ActorCore crowd actors and models like cloth, accessories, props, or scene elements with PBR materials applied in CC and iClone, Auto Setup can automatically build the material graph, and provides matching PBR values, such as roughness and metallic that helps to ensure visual consistency.

  • ActorCore Character
  • Prop & Scene
  • Crowd Simulation

Unlimited Material Variations for Crowd Actors

ActorCore crowd characters feature distinct color regions for skin, hair, and attire. Utilizing a specialized color adjustment panel, effortlessly expand material variations and efficiently populate lifelike crowds derived from a minimal number of distinct digital actors. Know More

Accessories and Props

Auto Setup eliminates the guesswork in exporting CC and iClone objects to 3ds Max by seamlessly transferring and converting PBR materials. This process faithfully replicates the original aesthetics while preserving custom material adjustments, even with reconstructed shader graphs.

Crowd Simulation

Generate realistic masses with detailed facial expressions, accessories, and diverse animation styles using iClone. Seamlessly batch transfer these assets to 3ds Max in the same placement for final rendering. iClone Crowd Sim

LOOK DEV FOR INSTANT STUNNING VISUALS

  • Light Presets
  • HDR

Light Presets

Professional light and camera setups ensure optimal character presentation. This includes five setups for close-up views and five for full shots, each adjustable to achieve the desired visual outcome, whether for high-quality main characters or low-poly crowd and extras.

HDR & Macbeth Chart

Employ HDR templates for quick HDRi render previews, allowing for HDR background rotation to adjust lighting direction, and integration of custom EXR images. Also features a Macbeth Color Checker with Grey & Chrome balls for accurate color calibration and lighting analysis.

V-RAY & ARNOLD MULTI-PASS RENDERING

  • Crowd
  • Character

Break down the rendering process into separate passes for diffuse color, specular highlights, shadows, reflections, and more. These layers allow for the fine-tuning of specific visual elements and give the desired visual effect when composited. Working with passes makes it easy to tweak the final image without rendering the entire scene repeatedly, such as independent highlight calibration or shadow feathering.

Crowd Sim

Enabling flexible and different post-processing effects application. Facilitating clearer organization of rendering tasks, enhancing overall rendering efficiency and quality in complex graphics applications.

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