Fast-track your 3ds Max workflow with Reallusion Auto Setup. From designing characters and animating facial expressions to deploying crowd simulations, bypass the tedious construction of material graphs and skeletal rigging. Auto Setup also empowers the creation of realistic Arnold and V-Ray renders for high-definition characters from Character Creator, iClone and ActorCore.
Simplify Character Creation & Crowd Simulation in 3ds Max
Auto Setup automatically converts the CC Digital Human Shader into Arnold and V-Ray material graphs for realistic ray-traced rendering. Easily tweak texture details for skin, eyes, hair, teeth, and tongue using the Auto Setup options panel.
The Digital Human Skin shader provides adjustable subsurface scattering, roughness, specularity, and micro-normal properties for achieving lifelike results. These parameters can be finely adjusted based on editable sliders provided by four-channel RGBA color masking.
Reallusion Smart Hair is a modular hair card system featuring a high-quality library of hairstyles, beards, and brow components. The Smart Hair Shader enables natural color variations between hair strands and gradual chroma changes from root to tip. Have access to a slew of beauty options, including hair density, thickness, and specular highlights.
Auto Setup eye shader includes fully adjustable iris, sclera, limbus, and pupil components. Anatomical accuracy is represented with realistic roughness, depth, and refraction effects. Personalization is instilled with refined levels of coloring, brightness, and specularity.
Teeth color and brightness can vary based on natural constitution, age, or health condition. Whether you need a radiant smile with neat and glistening teeth or a ferocious creature with intimidating fangs, the Teeth Shader can achieve any look. Shader effects can be combined with CC morph sliders to make teeth stand out with photorealistic rendering, and ambient occlusion can effectively darken the mouth cavity, adding depth and realistic shading.
The proprietary Wrinkle system enhances the appearance of CC3+ characters with high-resolution, multi-texture blending. Wrinkles dynamically appear alongside expressions and adhere to regional constraints, achieving believable, true-to-life physiology.
For ActorCore crowd actors and models like cloth, accessories, props, or scene elements with PBR materials applied in CC and iClone, Auto Setup can automatically build the material graph, and provides matching PBR values, such as roughness and metallic that helps to ensure visual consistency.
Unlimited Material Variations for Crowd Actors
ActorCore crowd characters feature distinct color regions for skin, hair, and attire. Utilizing a specialized color adjustment panel, effortlessly expand material variations and efficiently populate lifelike crowds derived from a minimal number of distinct digital actors. Know More
Accessories and Props
Auto Setup eliminates the guesswork in exporting CC and iClone objects to 3ds Max by seamlessly transferring and converting PBR materials. This process faithfully replicates the original aesthetics while preserving custom material adjustments, even with reconstructed shader graphs.
Crowd Simulation
Generate realistic masses with detailed facial expressions, accessories, and diverse animation styles using iClone. Seamlessly batch transfer these assets to 3ds Max in the same placement for final rendering. iClone Crowd Sim
Break down the rendering process into separate passes for diffuse color, specular highlights, shadows, reflections, and more. These layers allow for the fine-tuning of specific visual elements and give the desired visual effect when composited. Working with passes makes it easy to tweak the final image without rendering the entire scene repeatedly, such as independent highlight calibration or shadow feathering.
Enabling flexible and different post-processing effects application. Facilitating clearer organization of rendering tasks, enhancing overall rendering efficiency and quality in complex graphics applications.
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