Creating a new accessory for: https://sketchfab.com/3d-models/early-medieval-nasal-helmet-a2eb9626031e4ed28445d1229afd3b48 CC3 -> Create Accessory...More
If you import a DAZ G2 male or female into CC3 using the 'Transformer' function, the face bones are not aligned correctly. The eye bone positions are set out of place. This can be manually fixed using the bone editor as shown at this forum post: https://forum.reallusion.com/FindPost383934...More
There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect...More
Hello, i just installed the lasted updates from character creator 3 and pipeline extension. But when push the button "InstaLOD" it says that i need to upgrade to Pipeline edition to access the features....More
-Import any obj or through transformer , transfer weight skin and conform . - save option grey out on custom was working fin last night i'm in Europe...More
1: Can't GoZ one body part as it comes back as a asset or clothing. 2: Can't save transformed body morphs from DAZ to Library to save character as a backup base. 3: Imported Props and Clothing are offset from the orginal body....More
Hello, I have noticed that when exporting to Unity and I set the export option on my character to Merge Material (I use by type), that it does not add an alpha channel to the texture and causes the eyelashes to show up as either white or black in the game engine depending on the character....More