1079 issues found

7

Votes
Active
I would love for CC3 characters to have some nice Joint Controlled/ corrective Morphs. Their joints are really freaky looking when bent. Fingers, knees, and elbows should not look like bent plastic straws, if they had good joint morphs set up. It causes extremely limited movement options for...More
  •  4
  •  2221
Submitted by sidhe_touch

0

Votes
Not a Bug
Issues are only present for for character CC3+
Steps
1. Add obj (1) into scene...More
  •  2
  •  2213
Submitted by megaoutput

0

Votes
Closed
ISSUE 1:
1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures
ISSUE 2:...More

1

Votes
Active
Steps to reproduce:
Go to the iClone and make sure you turned on the Spring effect for your character.
Apply any animation to your character (e.g dancing so the effect will be noticeable)....More
  •  1
  •  2209
Submitted by vadim+2

0

Votes
Released
Basic CC3+ male character w/o dress.
1. Activate the Skin Editor.
2. Switch to 4k texture maps....More
  •  4
  •  2203
Submitted by ryobg

0

Votes
Closed
I created a character in the demo version of Character Creator 3 (the latest version), and I exported it out as an FBX & a OBJ file.
When I import them into Unreal Engine, they do NOT look like what I created in Character Creator 3.
For one the face does not look like what I created & the hair...More
  •  1
  •  2202
Submitted by airwolf7

0

Votes
Released
Since the recent update to CC3.3 and the new CC3+ Bases I've found that some characters are not properly smoothed when converted to Game Ready meshes. This seems to badly affect CC3+ characters, slightly affects CC3 meshes, and oddly isn't at all a problem when creating a character using Headshot...More
  •  3
  •  2202
Submitted by jerome.dipietro

0

Votes
Released
According to the CC3 manual, it should be possible to convert from CC1 avatars to CC3 avatars. The expected result would be a pure quad CC3 mesh (as shown in the first attached image); however, the actual result is a very dense triangulated mesh. To reproduce this bug:
1) Load a CC1 base avatar...More
  •  1
  •  2196
Bug
Submitted by Hookflash

0

Votes
Released
DAZ3D G3 Characters not importing correctly Eyes do not deform with Morph. I have imported a few G3 Characters, and I am able to create a morph. but the eyes do not follow the morph....More
  •  2
  •  2188
Submitted by anandadivine108

0

Votes
Active
It would be great to have the whole object affected with soft selection, and not just the mesh elements. It is a pain to edit hair with just element based soft selection....More
  •  2
  •  2187
Submitted by Attensi AS