1077 issues found

0

Votes
Closed
Hi,
we are using RL's AutoSetup in Unreal Engine.
We have a team of developers and modelers. We sync our C++ UE project via GIT....More
  •  1
  •  1705
Submitted by devcommon

0

Votes
Released
Steps to reproduce:
1. Import a face with Headshot (Pro Mode).
2. Observe that the skin on the neck is correct....More
  •  0
  •  1704
Submitted by synthetics

0

Votes
Released
iClone desperately needs a facial hair solution, mustaches and beards will not work well with visemes. The upper lip cannot be made to work with morphs, and the lower jaw and corners of the beard are not well controlled either. Ideally, a next gen solution like Nvidia Hairworks could be implemented...More
  •  3
  •  1704
Submitted by eternityblue

0

Votes
Released
I have an INTEL i7 7700 CPU 4Cores 32Gigs running on Windows 10 64 bits with an Nvidia GTX1080Ti card and 2 fast solid state drives.
CC3 = 1 minute 17 seconds (77 seconds) to open
iClone 7 = 12 seconds to open...More
  •  1
  •  1699
Submitted by DroneMaster

3

Votes
Not Reproducible
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity.
Those blendshapes are not working as they should in an export:
A25_Jaw_Open...More
  •  2
  •  1696
Submitted by Necka

12

Votes
Active
Hi team
Are there any plans to create a CC3 and Headshot python API?
Regards...More
  •  3
  •  1692
Submitted by pmbabela

0

Votes
Fix In Review
Hallo Supportteam,
nach dem Update von Iclone, CC3 und 3DXchange auf die aktuelle Version (stand März 2021), habe ich die Add ons Beard & Eyebrow Builder und Prime Hairstyles gekauft. Leider sind die Bärte nur online nutzbar. Augenbrauen, Prime Hairstyles und Hair Patches kann ich zwar offline...More
  •  3
  •  1690
Submitted by w7media

1

Votes
Active
When exporting a character to FBX there are inconsistency between the Body mesh and the beards/brows items from Smart Hair.
This occurs either while exporting to Blender or to Unity (I did not try other export method but I think it will be the same)
It happens regardless if the Beards/Brows...More
  •  1
  •  1687
Submitted by Necka

0

Votes
Not Reproducible
The UV mapping gets screwed up with FBX export. I can provide samples, but it happens quite a bit -- the same avatar loaded into iClone (from CC3) is fine, but exported to FBX and then loaded into Blender or Anima shows the UV mapping is messed up....More
  •  3
  •  1684
Bug
Submitted by Kelleytoons

0

Votes
Released
I believe this could be a known issue of the nvidia 3090 not working with IRAY.
Please let me know how to fix this issue.
I am using latest nvidia studio drivers....More
  •  2
  •  1678
Submitted by fearpro