When you restart CC3 the preview is set to High. Even if you exit with Quick mode. And save the workspace as quick mode. Better if it is the mode when you exit or workplace settings....More
Character's face is irreparably skewed/rotated in relation to the rest of the head with Pro Mode. No matter how I modify this image, headshot will not recognize it as dead-on and it gets projected onto the model rotated and shifted. I've tried adding ears, removing all symmetry, de-lighting...More
Hello! I'm having a problem with Unreal's packaging project. According to your operation, I copy the files from Auto Setup 1.2 for Unreal 4.26 to project....More
When using Conform > Edit Range > Element and clicking "Ctrl + Z" it turns on vertextes (still shows as "Element" in the mode panel) and selects it all. No way to undo, and need to restart the selection process. The same happens in vertex mode; all vertexes will be selected when pressing Ctrl...More
i like all other users am unable to preform the photo to character pipeline because CC3 does not accept RL Heads sent from CT8. This renders the application (CC3) useless for puposes we used it for. ie turning real characters into a 3d character. Also the appearance editor does not work...More
Remesher doesn't work, plain and simple -- it should be gotten rid of (it won't work on any skirts/dresses/longcoats). What we need is a simple way to create a low-poly avatar, one that gets rid of whatever it is that bloats the "normal" avatar (a Daz FBX character with full clothing clocks...More
I understand you are working on a wrinkle and beard system but I have an idea that I think you might like. I think it would be nice to brush on your morphs instead of just sliders or push/pull Add brushes where you can brush on hair add curls or smoothing hair. Brush on rough wrinkles or...More
Not all "hidden faces" are hidden in the export, this bug also sadly waste a lot of pixels in the baked texture, hidden eye, teeth, tongue and other "stuff" are still there, see attached image. The only thing visible in this scene export was the arms... To clarify, after i did some testing...More
If you import any Genesis 3 female through Transformer and then rotate her eyes to the right or left they will start poking through her head (this does not occur this way with any other Genesis, either male or female). Worse, if you try replacing them with any of the CC3 eyes... well, try...More
I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More