1079 issues found

0

Votes
Not a Bug
Every single time when I export my cc3 character in Unreal using the Auto setup tool and choosing the HQ shadier, my character still don't look as good like it is in Character creator.
I followed this link with documentation to see will it help but nope it is still the same.
https://manual...More
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Submitted by dontaarcher

0

Votes
Not a Bug
The exported CC3.02 character feets are misplaced, after import to UE 4.20.3.
Example: See attached image TaskForce_C
General: To setup CC3 imports in UE, basically set retargeting options inside the Skeleton Tree for the following bones, per...More
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  •  1851
Submitted by unit23

1

Votes
Active
Not all "hidden faces" are hidden in the export, this bug also sadly waste a lot of pixels in the baked texture, hidden eye, teeth, tongue and other "stuff" are still there, see attached image.
The only thing visible in this scene export was the arms...
To clarify, after i did some testing...More
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Submitted by anders_187857

0

Votes
Hold
i like all other users am unable to preform the photo to character pipeline because CC3 does not accept RL Heads sent from CT8. This renders the application (CC3) useless for puposes we used it for. ie turning real characters into a 3d character.
Also the appearance editor does not work...More
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Submitted by richard666

0

Votes
Active
Here are my issues.
1. My workflow demanded that Body Mesh UV must be edited before the UVs of multiple Meshes got combined.
Since CC3 is primarily not a modeling tool, its understandable that UV Editing Tool is not included....More

0

Votes
Released
If you import any Genesis 3 female through Transformer and then rotate her eyes to the right or left they will start poking through her head (this does not occur this way with any other Genesis, either male or female).
Worse, if you try replacing them with any of the CC3 eyes... well, try...More
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  •  1826
Bug
Submitted by Kelleytoons

0

Votes
Closed
Hello!
I'm having a problem with Unreal's packaging project.
According to your operation, I copy the files from Auto Setup 1.2 for Unreal 4.26 to project....More
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  •  1825
Submitted by benliuhai

1

Votes
Not Reproducible
totally pissed off your character creator only does half the shit you state it does and that's if you can get it to work, the goz carrying textures imprinted onto the polys, which is a total nightmare, it exports the eyes and teeth to a position below the feet, which is of no f***ing use what...More

0

Votes
Active
I bought the Character Creator package deal where I get the Ultimate Morphs pack. In that comes some content from the Essential Morphs pack also. I like a LOT of what the Essential Morphs pack has to offer, and want to use it in my projects - only that I can't because everything is on "Trial...More
  •  2
  •  1811
Submitted by faisaltreshah

0

Votes
Assigned
When using character creator 3.0 there used to be a workflow where you could update your
character's fbx file in unity using windows explorer and the character prefab in your unity
scene would be automatically updated. There even used to be a video tutorial showing you...More
  •  1
  •  1802
Submitted by e1_scheer