1077 issues found

1

Votes
Active
Hey Reallusion Team,
as title says, i would love to see an possiblity to edit hotkeys/shortcuts.
i think there is nothing more to say and i also saw this suggestion inside another suggestion topic....More
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Submitted by spaehling

0

Votes
Not Reproducible
- fix for boots transfer weights, ok transfer boots weights for males can be a really trouble, while for females is fine for males is really a annoying task, due to the boots deforms to a size for "female" becoming small than the male character feet", in order to make the shoes work on the...More
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Submitted by Ellessarr

0

Votes
Released
I'm trying to access the Iray online manual. I select Plugin > Iray Render > Online Manual.
The browser opens, but the link is not found.
The link is: https://www.reallusion.com/iclone/tutorial.htmlhttp://manual.reallusion.com/Iray_Render_Plug_in/ENU/1/default.htm ....More
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Submitted by animagic

0

Votes
Active
Its insane to try to customize teeth currently. If teeth were sent to Zbrush separated as a group from the gums we can always mask out or hide individual teeth to position them quickly otherwise it's a tedious effort to reshape, paint and make the design custom overall.
I was spending a lot...More
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Submitted by Ascensi

0

Votes
Closed
Not running
Run it and it's turned off immediately.
I can't stand it anymore...More
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  •  1188
Submitted by qwer4745

1

Votes
Assigned
Originally I noticed that eyes imported from Daz3d with larger eyes did not fully close. I attempted a test with the default model and noticed that if the eyes are larger than normal, even with the base mesh, it will not fully close. This should be considered a bug if the base mesh is having...More
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Submitted by skwiggs1983

0

Votes
Not a Bug
I'm a noob and have been watching videos and have found a couple of issues.
1. The wiki page referred to in: https://www.youtube.com/watch?v=nsE5qJP2xAI&utm_source=English_Character+Creator_300_2_trial&utm_medium=email&utm_campaign=followup&utm_term=https%253a%252f%252fwww.youtube.com%252fwatch...More
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Submitted by markttrotter

1

Votes
Active
When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More
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Submitted by Attensi AS

0

Votes
Released
When you press the button "Mirror Selected", the mirrored selection is not displayed until you zoom or do something in the model view....More
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  •  1186
Submitted by Veganism

0

Votes
Active
This has been said before ( https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency/1/head ), and upvoted multiple times - but there is no news.
There is a massive problem that blendshapes is on the whole body - when using...More
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Submitted by Attensi AS