1077 issues found

1

Votes
Active
Hi, As titled. Mirror copy only works for character mesh. If editing other type of meshes, it would prove to be helpful for conforming to the shape of the character....More
  •  0
  •  1219
Submitted by Procrastinator

1

Votes
Not Reproducible
Youtube link:
https://youtu.be/ND-1IpSK3dk...More
  •  3
  •  1219
Submitted by Megethom

1

Votes
Assigned
Originally I noticed that eyes imported from Daz3d with larger eyes did not fully close. I attempted a test with the default model and noticed that if the eyes are larger than normal, even with the base mesh, it will not fully close. This should be considered a bug if the base mesh is having...More
  •  1
  •  1219
Submitted by skwiggs1983

1

Votes
Active
When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More
  •  0
  •  1218
Submitted by Attensi AS

0

Votes
Active
Please consider to add Maya like navigation option into your products preferences. People would immediately feel like at home and will use them more excessively.
I've just bought CC3 and suffer from not having this and every new people would.
Thank you...More
  •  0
  •  1214
Submitted by banjavor

0

Votes
Assigned
I've been trying to LOD export and merge materials by type with the new paladin armour set that got released recently so that there are less materials, but when I have lots of accessories and pieces of armour on, it stops at 75% and crashes. How do I get this issue resolved?...More
  •  0
  •  1214
Submitted by silverseb2

6

Votes
Active
I need more diversity in my characters but there are only white people, Why?
I have to pay more to have Black and Asian people, Seems a little racist.
there is a dark skin for fingernails but thats it. why would you give us dark skin shader for fingernails but not anything else? heads, body...More
  •  5
  •  1213
Submitted by zombiefrogproductions

0

Votes
Active
Hello,
I seem to keep running into clothing clipping when adding exported clothing from CC3 to my CC3 character using the UE4 mannequin.
Everything looks great in CC3 with different poses as far as clipping....More
  •  1
  •  1213
Submitted by vancouver_dave

0

Votes
Released
Pics and detailed description is in the Beta forum in this topic: CC3 Eyes when Applying Game Single or Multi UV...More
  •  5
  •  1212
Bug
Submitted by OlanderDA

3

Votes
Active
When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More
  •  1
  •  1210
Submitted by Attensi AS