Hello, I seem to keep running into clothing clipping when adding exported clothing from CC3 to my CC3 character using the UE4 mannequin. Everything looks great in CC3 with different poses as far as clipping....More
The game base model has some really ugly looking seams at the UV borders. This is caused by the exported normal maps. If you switch them off the diffuse looks fine. This is particularly noticeable around the arms. This occurs with any model converted to "game base" even custom sculpts. Please...More
Greetings, I tested Auto Hide Model Polygons (AHMP) plug-in for CC3.01 and have to say that current visualization method makes polygons definition process for Auto Hide feature extremely hard because used method does not give clear visual control which polygon selected and which one not ....More
Okay, so apparently all clothing other than the bra and panty that come with CC3 won't allow you to export at any resolution size (an insanely useful thing to have). I've actually never seen this selection available until Rampa said he saw it and then I tried it on the default figure and it...More
According to my research on the subject matter, right now Blender is closing in on this particular niche of the rendering industry with their grease pencil tool and free plugins like BEER, which you can learn more about if you follow this link to the plugin's official website: https://blendernpr...More
I've recently been trying to figure out the best Daz --> CC3 pipeline, and have had a bit of a bumpy ride. I just got the .INI to sort of work, but have some feedback to the lack in resources; - It would be nice if you wrote that the filetype needs to be included at the end of the name...More