When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More
ok, probably what i gonna ask must be "impossible or near impossible but who knows right???. Would be cool if we could "clone" weight influence from already existing cloths when adding new cloths to CC library like for exemple: i go in daz and get a new bikini or underwear for female them...More
When importing clothing to CC3 from Daz, the main current issue is buttons being added as accessories, instead of being merged to the clothing. At the moment I either need to manually merge them in 3DS Max, or just delete them all together, as it's too much of a problem to work with separate...More
Hello, I seem to keep running into clothing clipping when adding exported clothing from CC3 to my CC3 character using the UE4 mannequin. Everything looks great in CC3 with different poses as far as clipping....More
Hi there! :-) When I first installed CC3, I set my external files to a certain place. Everything seems to work fine. They are here: D:/_REALLUSION DOCUMENTS...More