1077 issues found

0

Votes
Released
Materials for morph taregts need the following option ticked, otherwise the mesh material is not always rendered....More
  •  0
  •  1062
Bug
Submitted by unit23

0

Votes
Active
As you can see below the ear has a very rough border......More
  •  0
  •  1061
Submitted by Kareeem

0

Votes
Active
About half the time Daz clothing comes in needing two sided materials (just due to the way devs construct clothing). Sometimes it's obvious (and I'll put a link to one where it is) but other times you don't notice it unless you look closely at the underside of a collar, or the cuff on a long...More
  •  0
  •  1061
Submitted by Kelleytoons

1

Votes
Active
Because, I want to be able to remove character meshes at runtime, re-use (eg switch shoes) or want to use them for other characters, ie. sunglasses, hats etc. we need the option to either export selected meshes directly out of CC3, or as a character export without one combined mesh.
That would...More
  •  0
  •  1059
Submitted by unit23

0

Votes
Assigned
Greetings,
I found out that CC3 Base character vertices weight table is not symmetrical in the neck zone -- see pic.
I did not tested all vertices so, to be sure, will be good if You will copy-paste weights of all vertices from one side to another....More
  •  0
  •  1059
Bug
Submitted by Vit3D

0

Votes
Assigned
Hello,
I keep the default model used when I opened Character Creator.
I added the new air system, I took the second(short hair) in the pack I bought....More
  •  4
  •  1058
Submitted by franck_pochet

0

Votes
Not a Bug
Daz Genesis 8 female figure Marnie HD exported from CC 3 has hair visibility issues in Unreal Engine 4 after import.
Steps to reproduce the issue:
1. Open MarnieHDUnrealProj in Unreal Engine 4.26...More
  •  3
  •  1057
Submitted by abhilashswe

0

Votes
Not a Bug
I created a character in Character Creator and attempted to export it to iClone 7 and got an error message. Then I tried to export a default avatar from Character Creator and that didn't work either. How do I resolve this problem?
*Update: Disregard this inquiry. After doing an update for...More
  •  0
  •  1056
Submitted by SolomonChinnery

0

Votes
Not a Bug
Steps to reproduce FBX issue:
1. Create a new project.
2. Export character as FBX (I tested with Maya preset) and again as OBJ with current pose....More
  •  2
  •  1055
Bug
Submitted by halla37

0

Votes
Active
First of all, great job on CC3! I'm very happy with the output, so job well done!
Can you add the capability to import more than one character into CC3 while we wait for Q1 of 2019 when Reallusion releases IRay for iClone 7?
...d...More
  •  0
  •  1054
Submitted by TucsonDoobie