Please don't get me wrong. CC3 works great! however, everytime I open it for the first time in X day, the following message always shows up: "Building morph slider cache for faster import. Please wait awhile for this one-time operation." If it's showing up every day the first time I open it...More
Major Issue with IRAy after the latest updates yesterday. The Eyebrows render with a weird artifact still and now after the render finishes, try hitting the save icon on top left and you will notice the PNG, JPG options are gone, its showing imaterial as the file format. Needs a fix and update...More
The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
If you try to scrub back and forth in the calibration animation while it's playing, it creates a wireframe model from the frame you scrubbed to, which doesn't go away untill you pause and play again. This does not happen if the animation is paused when you scrub....More
Why is there no symmetry option when using the sculpting tools that should of been a no brainer be appreciated if it was added to the next update....More
Easy to duplicate -- select an object with multiple materials and use polygon reduction (with recommended settings) and checkmark "Bake Textures" (I used 2048 but I think it happens at all resolutions). The textures are indeed baked to a new material (with "Merge" as the suffix) but the rest...More
Hello, using upper-body assets of the Essential Clothing pack such as a T-shirt or Coat causes problems with the file after it is saved and re-accessed. Steps to recreate (happens every single time for me) 1. Create a CC3+ character (or use the avatar for quick)...More
I have spent a few hours trying to figure out why I cannot export one of my characters to FBX in CC3, while I had no problem exporting it in CC2. Finally I have found a cloth name which had a white space at the end. To replicate:...More