1079 issues found

0

Votes
Active
The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
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Submitted by Attensi AS

0

Votes
Closed
I just bought it today and the second i open it gives me this message "Failed to request user authentication, please contact technical support. "
I tried reinstalling it, i tried to run as admin, i tried to download as admin, i reset my computer. My licenses are even registered in reallusion...More
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  •  1454
Submitted by izuisima

0

Votes
Not a Bug
Steps to reproduce FBX issue:
1. Create a new project.
2. Export character as FBX (I tested with Maya preset) and again as OBJ with current pose....More
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  •  1453
Bug
Submitted by halla37

0

Votes
Not a Bug
1. Export default character as FBX.
2. Import into Blender with "automatic bone orientation".
Result, the base armature has bones poking in wrong directions...More
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  •  1453
Bug
Submitted by path.to.the.future

0

Votes
Released
Hello,
I am having an issue with the save function with CC3. I can initially save a file with no problem. However, when I go to save or save as over the that previously saved file, nothing is saved even though CC3 says it completed.
You can tell by the timestamp of the file does not change...More
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  •  1453
Submitted by takewley

0

Votes
Released
Pics and detailed description is in the Beta forum in this topic: CC3 Eyes when Applying Game Single or Multi UV...More
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  •  1453
Bug
Submitted by OlanderDA

0

Votes
Released
Please don't get me wrong. CC3 works great! however, everytime I open it for the first time in X day, the following message always shows up: "Building morph slider cache for faster import. Please wait awhile for this one-time operation." If it's showing up every day the first time I open it...More
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Submitted by fsilva

0

Votes
Assigned
Greetings,
Default (internal) T-Pose in CC3 is not symmetrical -- Left and Right Leg bones have different transforms.
This is clear visible (especially for foot) in the CC3 Bone Editor and in the exported FBX files....More
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  •  1449
Bug
Submitted by Vit3D

1

Votes
Active
Even though iClone can do a lot of animation, some of it is easier to do in 3ds max or maya. It'd be nice to have a resource of a rigged .fbx model with added constraints and targets suited for the CC3 character animation....More
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  •  1448
Submitted by Attensi AS

0

Votes
Active
I'm searching for an API that would support fast creation of a large number of realistic human characters with different poses. For example by running loops over values for 10 parameters to get the models with clothes then running values over other 10 pose parameters to get each model at different...More
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  •  1446
Submitted by hananelbyk