- When starting New Project make it with a clean scene - The scene Needs to have the IBL Sky Showing Off The issue is the default IBL Sky is really irritating on the eyes. You folks have changed the background color to a nice darker grey in the scene with IBL Sky not showing so why not start...More
Please consider to add Maya like navigation option into your products preferences. People would immediately feel like at home and will use them more excessively. I've just bought CC3 and suffer from not having this and every new people would. Thank you...More
I am working on a pitch for a project that has characters age change throughout the feature with flashbacks and time skips. It would be nice if Character Creator had an age slider that calculated things like growth charts and head size to body size ratio. I also know younger people are chubbier...More
According to my research on the subject matter, right now Blender is closing in on this particular niche of the rendering industry with their grease pencil tool and free plugins like BEER, which you can learn more about if you follow this link to the plugin's official website: https://blendernpr...More
Hey everyone, correct me if iam wrong, but so far each accessory i attach to head will create two more bones based on mesh name. When i export my meshes i always need to clean this up. De-attach accessory, delete unneeded bones and then re-attach it to the head bone....More
"Please read the "HowTo.txt" in the .zip before updating." First of all there is no "HowTo.txt" file to read in the zip. "The hotfix install flow should be:...More
After starting the program, the "defaultScene" only appears briefly, then the program disappears in the task bar. It cannot be opened. I uninstalled and reinstalled it. Nothing changes. Installation and deinstallation via the HUB...More
While hidden object are NOT actually getting rendered, they are still getting cached into Export, they are also cashed in temp folder for Preview and Render. This should not be happening. Hidden objects should be ignored by Export, Preview and Render....More
When exporting an FBX with .imotion animations using CC3, the resulting FBX animations contain what I presume is the 'normal' iClone blink, interpolated on top of the specified animations. The used .imotion animations also have a 'manual' blink animated in, resulting in too much blinking! I...More
As of now, there's no option to use Skin Weights on the textures mesh, instead of the black (bones/wireframe/plain) mesh. Having textures would make it easier to see the final results, such as stretching in the textures....More