1077 issues found

1

Votes
Active
Motion by Radical is a website that produces full body mocap from a video. See https://getrad.co/
It would be great if CC3 had a plugin like this. No more need for mocap suits, just a smart phone camera. I checked it out and it was a little slow in processing time but worked as advertised...More
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Submitted by delebash

0

Votes
Assigned
The head pivot of the Game Base-characters is rotated and slightly tilted, making it difficult to use transform-scripts in Unity....More
  •  1
  •  1161
Submitted by Attensi AS

0

Votes
Released
Hello,
I am having an issue with the save function with CC3. I can initially save a file with no problem. However, when I go to save or save as over the that previously saved file, nothing is saved even though CC3 says it completed.
You can tell by the timestamp of the file does not change...More
  •  3
  •  1160
Submitted by takewley

1

Votes
Not Reproducible
There seems to be a new problem exporting OBJ meshes to Blender. I am trying to find a work-around for the unresolved mess with FBX exports, so I thought I could export OBJ figure meshes and rig them in Blender with Rigify, but this fails at the stage where I attempt to parent the mesh to the...More
  •  3
  •  1158
Submitted by hkhaneveer

1

Votes
Active
The dimensions of the morphs are in a special unit (-100/100, 0/100) that can change. It's almost abstract, and depends of the decision from the guy who did the morph. 0-100 could mean 0-3cm or 0-2m.
Plus, many morphs are similar or can interact with other morphs. For example, you have a morph...More
  •  0
  •  1158
Submitted by teto45

0

Votes
Assigned
While hidden object are NOT actually getting rendered, they are still getting cached into Export, they are also cashed in temp folder for Preview and Render.
This should not be happening. Hidden objects should be ignored by Export, Preview and Render....More
  •  1
  •  1158
Submitted by 4u2ges

0

Votes
Assigned
When I try to activate the Auxiliary Light, the icon turns green, but the light itself does not turn on.
This has been confirmed by another member....More
  •  2
  •  1157
Bug
Submitted by animagic

0

Votes
Not Reproducible
When exporting an FBX with .imotion animations using CC3, the resulting FBX animations contain what I presume is the 'normal' iClone blink, interpolated on top of the specified animations. The used .imotion animations also have a 'manual' blink animated in, resulting in too much blinking! I...More
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  •  1156
Submitted by DialogueTrainer

0

Votes
Not a Bug
Before CC3, saving a character project created a thumbnail with the character in idle pose on a grey background, unless Create Quick Thumbnail was selected in the program preference settings.
Now, always a quick thumbnail is created, regardless of the preference settings.
This is the case...More
  •  1
  •  1156
Submitted by animagic

0

Votes
Closed
At different distances between the character and camera, the texture gets messed up. Don't know if its the mipmaps or the Shader. Happens when loading the default scene, some times reloading the same scene clears the issues up or changing the viewport texture size in preference(though changing...More
  •  5
  •  1155
Submitted by RowdyWabbid