The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
I just bought it today and the second i open it gives me this message "Failed to request user authentication, please contact technical support. " I tried reinstalling it, i tried to run as admin, i tried to download as admin, i reset my computer. My licenses are even registered in reallusion...More
Steps to reproduce FBX issue: 1. Create a new project. 2. Export character as FBX (I tested with Maya preset) and again as OBJ with current pose....More
1. Export default character as FBX. 2. Import into Blender with "automatic bone orientation". Result, the base armature has bones poking in wrong directions...More
Hello, I am having an issue with the save function with CC3. I can initially save a file with no problem. However, when I go to save or save as over the that previously saved file, nothing is saved even though CC3 says it completed. You can tell by the timestamp of the file does not change...More
Please don't get me wrong. CC3 works great! however, everytime I open it for the first time in X day, the following message always shows up: "Building morph slider cache for faster import. Please wait awhile for this one-time operation." If it's showing up every day the first time I open it...More
Greetings, Default (internal) T-Pose in CC3 is not symmetrical -- Left and Right Leg bones have different transforms. This is clear visible (especially for foot) in the CC3 Bone Editor and in the exported FBX files....More
Even though iClone can do a lot of animation, some of it is easier to do in 3ds max or maya. It'd be nice to have a resource of a rigged .fbx model with added constraints and targets suited for the CC3 character animation....More
I'm searching for an API that would support fast creation of a large number of realistic human characters with different poses. For example by running loops over values for 10 parameters to get the models with clothes then running values over other 10 pose parameters to get each model at different...More