1077 issues found

0

Votes
Released
Hi, when converting your avatar "Ivonne" from the Reallusion "toon pack" to Game Base issues with the eyes blink appear, see attached images, and the "Correct eye-blink" function (image 3) does not solve the issue....More
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  •  919
Bug
Submitted by anders_187857

0

Votes
Not a Bug
When exporting you get an option between A-pose and T-pose, however, after exporting they are both A-Poses....More
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  •  917
Bug
Submitted by Dorothy Jean

0

Votes
Not a Bug
I know they were there before because I edited and saved some different colored eyes....More
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  •  916
Bug
Submitted by zeus.macbean

0

Votes
Released
When working with the library, it'd be helpful to have a possibility to have two (or more) of the same window open at the same time. If I am taking characters from one project-folder, and add them to the avatar-folder, then the skin-folder, it'd be nice to be able to do it without having to...More
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Submitted by Attensi AS

0

Votes
Not a Bug
I`ve beeing working with the character creator 3.04 pipeline fine. I installed upgrade 3.11 and the program no longer runs. My Nvidia driver is not in the list with issues (is an older version, I have a desktop), and all programs run well, including the latest version of Iclone. I tried to...More
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  •  914
Bug
Submitted by chrismattos

1

Votes
Active
Steps:
1. Place smart hair components on default avatar.
2. Make sure to include a smart hair brow piece....More
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  •  910
Submitted by tantrum

0

Votes
Not a Bug
Hi, I am chauncey phillips
I hope this finds you well-
The suggestion that I have is to implement an in - game players choice customization so that we the game creators can outsource the duty of character creation to the player....More

1

Votes
Active
When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
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  •  910
Submitted by bunny_tsukino86

0

Votes
Active
Looking at Characters close up isn't as realistic as I thought.. it does look at a distance. I hope that you can integrate a skin-to-morph" projection component to help with bigger deformities like neck veins or tendons and or the ability to generate the displacement textures from the normal...More
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  •  910
Submitted by Ascensi

0

Votes
Not Reproducible
A Little Window crashes i think it might be the start up screen that you get when you first open it...More
  •  3
  •  910
Bug
Submitted by jackimn_2008