Hello, thanks for the great software. My request: Please integrate presets for navigation in the viewport. I use Blender and usually change the navigation as it is in Blender....More
Looking at Characters close up isn't as realistic as I thought.. it does look at a distance. I hope that you can integrate a skin-to-morph" projection component to help with bigger deformities like neck veins or tendons and or the ability to generate the displacement textures from the normal...More
So this is sort of an old bug refreshed. You all know about the issue when importing some character (Daz in that case) that the Eyes are not closing completely. Two known ways of fixing it:...More
I created handwraps and footwraps for a character I was working on (two separate items). They both have the same issue. They appear to work well when I Transfer Weights, but if I try to adjust the character's mesh bones while they are equipped, the rig goes severely out of alignment (I think...More
The toes appear to scale inconsistency from between the left and right. The issue is very small at first, such that few will ever notice it, but seems to increase exponentially over time. Eventually the problem can be seen in the mesh editor when you try to apply left/right symmetry....More
When working on assets in CC3 it would be great to be able to update the UV's while working towards the finished product. I had hoped you could use the Zbrush bridge for this but I has no option for for UV update....More
We are using CC3 for our online virtual world and really loving these avatars! Like our previous product (Red Light Center) we want to be able to mix and match clothing materials and skin* as well as allow some level of in game avatar customization for things like tattoos and makeup for our...More
Create a character in CC3+ - I used the standard/default female, replaced underwear with the (free) white dress and added prime hairstyle elements 08_ bang, base and ponytail. I renamed the materials for the hair elements so that each would have a unique material name. Nothing else was changed...More