1077 issues found

0

Votes
Closed
Hello!
I recently updated CC3 to 3.32 and I cannot get it to start. The launch splash screen comes up and then it crashes.
I have attached the CC3 Log file from that instance for your consideration. Any help would be appreciated....More
  •  3
  •  963
Bug
Submitted by ProgrammerNextDoor

1

Votes
Active
Please add the feature of symmetry while sculpting or when we move vertices...More
  •  0
  •  963
Submitted by ahingel

0

Votes
Not a Bug
unable to rename avatar material names.
See attachement - body, head, arm, legs, tongue, nails - for none of them I can change the materials name
For accessories and clothes i can change the materials name...More
  •  1
  •  962
Submitted by windofwar.nn

0

Votes
Active
hi just wondered if it is possible to get a normal map for the tile generator and a tiling slider for the decal tools, and are the link controls limited to the tool used or can they link tools? thanks, cool plugin...More
  •  0
  •  962
Submitted by Siverse

0

Votes
Active
Kia ora
I feel a option for having export like Left, Right hand, Head and Feet would be a great help to those creating RPG's similar to The Elder Scrolls series when palyer changed armours and cloths.
Much less work fitting clove/Gaunlets over the end of an arm rather then make sure fingers...More
  •  0
  •  962
Submitted by Kiwi-Hawk

0

Votes
Closed
It is unclear to me what content packs are actually CC3 compatible
Does this hair pack works in CC3?
https://www.reallusion.com/contentstore/iClone/pack/3dCharacter-Design-G6-Hair-Accessory/default.html...More
  •  1
  •  959
Submitted by unit23

0

Votes
Not Reproducible
My project used Headshot and base content modified through the appearance editor and morphing. Once I was happy with the overall appearance I converted the model to the Game Base Model and manually reduced hair and clothing. When I use the pipeline extension to export to Blender the textures...More
  •  1
  •  956
Submitted by GG2020

0

Votes
Not a Bug
Hello, I have a problem of importing the Genesis 3 figures in CC3. The pupil appears separated from the cornea, and that takes away the character's realism. I have many Genesis 3 figures that I bought for my project and I would like to use them in Iclone. But I need to solve this problem first...More
  •  1
  •  955
Submitted by Veneris

0

Votes
Active
It would be nice to have a option to not check the delete hidden faces box when using the merge material option.
thank you....More
  •  0
  •  955
Submitted by objectnull

1

Votes
Active
In character creator 3, can you somehow save the preset under your name? I work with the Lumberyard engine, and it was very convenient. Because every time you change the values, too long. Maybe there is such an opportunity to save the predefined parameters and call them not with a custom, but...More
  •  0
  •  951
Submitted by olyra2000