1077 issues found

0

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I converted a CC3+ character to Game Base and a lot of body poly is hidden since he is wearing cloth. But the texture for the skins also covers the complete legs and arms and these basically get deleted. Is it possible to generate UV maps that only cover the poly that exist to get more texel...More
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Submitted by bunny_tsukino86

0

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Active
It would be cool to have the possibility to define a custom folder for all custom assets (clothes, etc.) so I can sync it in a cloud folder so that I do not lose data and can migrate to other systems (i.e., my notebook) easily....More
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Submitted by Mikay²

0

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Active
When exporting a character and merging the texture maps, it'd nice to have some way of prioritizing the textures. The face should have higher priority than shoes etc, to make the best use of the pixel space....More
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Submitted by Attensi AS

2

Votes
Active
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
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Submitted by anders_187857

0

Votes
New
where is export button??...More
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Submitted by gasemhasanpour

0

Votes
Closed
Good day, the software does not work well for me, the rotate, move, etc commands do not work ... then a message appears that appears in the attached photo. I thank you for your help to correct it....More
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Bug
Submitted by plastiman16

0

Votes
Active
I have a wild and crazy idea for Reallusion. I wonder if RL would provide characters, clothing, and such for vintage and largely forgotten Black comic heroes? Societal attitudes of their times didn't welcome them, so very few comics were produced and sold. However, it would be a possible boon...More
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Submitted by JasonWynngard

1

Votes
Not Reproducible
Hello,
When I open CC3 to the Default Project, the character's skin is shaded with dashed grey lines. This shading resolves when I zoom in close enough.
I have no idea how to correct this and so have no attempts to report....More
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Bug
Submitted by ultimativity

4

Votes
Active
I think it would be awesome to be able to increase the default polycount for the character.
For example, when I import characters in UE4, the close-up body seems a bit blocky due to the lack of polygons, although they look great in CC3 due to the subdivision function, but the exported characters...More
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Submitted by vadim+2

0

Votes
Not Reproducible
1. Launch program and work on a project using a computer with external USB drive.
2. Wait until the external drive turns off.
3. Try to "Save Project As...", "Export" or "Open Project". The external USB drive being off makes software crash to BSOD with the SYSTEM_SERVICE_EXCEPTION code and...More
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Bug
Submitted by nem3d