1077 issues found

0

Votes
Active
I converted a CC3+ character to Game Base and a lot of body poly is hidden since he is wearing cloth. But the texture for the skins also covers the complete legs and arms and these basically get deleted. Is it possible to generate UV maps that only cover the poly that exist to get more texel...More
  •  0
  •  822
Submitted by bunny_tsukino86

0

Votes
New
where is export button??...More
  •  0
  •  821
Submitted by gasemhasanpour

0

Votes
Active
When exporting a character and merging the texture maps, it'd nice to have some way of prioritizing the textures. The face should have higher priority than shoes etc, to make the best use of the pixel space....More
  •  0
  •  821
Submitted by Attensi AS

0

Votes
Closed
Good day, the software does not work well for me, the rotate, move, etc commands do not work ... then a message appears that appears in the attached photo. I thank you for your help to correct it....More
  •  2
  •  820
Bug
Submitted by plastiman16

0

Votes
Active
UV island margins should be in place for Insta LOD UV generated maps. They are too close to each other and in some instances are crossing.
The makes impossible to generate Physix weight maps for anything decimated and baked. See screenshots......More
  •  3
  •  819
Submitted by 4u2ges

0

Votes
Not Reproducible
Please see this thread
https://forum.reallusion.com/451275/Content-getting-deleted-When-attempting-to-replace-existing-content...More
  •  2
  •  819
Submitted by Dorothy Jean

1

Votes
Active
When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
  •  0
  •  818
Submitted by dasv90

2

Votes
Active
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
  •  0
  •  816
Submitted by anders_187857

0

Votes
Assigned
Hi there,
I just installed the trial of CC3
As soon I open the software it freeze after the UI appear....More
  •  3
  •  815
Bug
Submitted by frankgoldhorse

0

Votes
Active
We are using CC3 for our online virtual world and really loving these avatars! Like our previous product (Red Light Center) we want to be able to mix and match clothing materials and skin* as well as allow some level of in game avatar customization for things like tattoos and makeup for our...More
  •  0
  •  813
Submitted by utherverse