1079 issues found

0

Votes
Released
This is closely relate to https://www.reallusion.com/FeedBackTracker/Issue/Texture-size-is-getting-reset-at-FBX-export
This time if I Export an Avatar from CC as an iAvatar and specify low res texture (like 256), all cloth, accessories and hair assumes that resolution for the avatar in CC...More
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Submitted by 4u2ges

0

Votes
Not Reproducible
Hello,
Meshes disappear when zooming. I have reduced the situation to a minimum: Create Accessory adds an obj- file to the standard avatar. After reading Opacity jpg or prn file the effect occurs. If you zoom in on the head of the avatar, more and more hair will disappear. The effect is not...More
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Bug
Submitted by gerold.beck

1

Votes
Active
Not so long time ago Octane Renderer became free for personal and commercial use in UE4 - https://home.otoy.com/render/octane-render/demo/#prime
I just tested it, but unfortunately, CC3 characters (And MetaHumans as well) don't have any texture on the final render. It might be Octane's issue...More
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Submitted by vadim+2

0

Votes
Closed
1. I export a model from CC3 to ZBrush (2021) using the GoZ button.
2. I do some basic modifications on ZBrush using the move tool.
3. When I press all on Zbrush the body model in CC3 didn't import well...More
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Bug
Submitted by cesguty

0

Votes
Active
Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More

1

Votes
Active
Convert to Game Base - Some important issues
Full control over how materials are merged, when selecting Convert to Game Base -> Multi-material
Add an option so you can select which materials to merge together....More
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Submitted by anders_187857

7

Votes
Active
The problem arise when you need to place a decal right over UV seams.
It maybe difficult to implement real-time decal placement over UV seams, as it require a "heavy" image processing.
The workaround by using same 2 decals and matching across the UV, is also not possible. At the current state...More
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Submitted by 4u2ges

0

Votes
Active
It would be great in the mesh editor, to be able to delete faces of clothing mesh. This way you could delete external pockets and straps. I purchased the Hansa jumpsuit from the marketplace. It has straps and a pocket on the shoulders and arm section that I was able to detach, but not delete...More
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Submitted by kvergot

0

Votes
Active
Dear friends,
I bought Summer Dresses for Ivonne, Rompers for Ivonne, Shorts & Shirts for Robert items. But unfortunately I can not use any of of them
When I try to use them they show as if they are a trial version....More
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Submitted by 6fgxfzsgfddbc

0

Votes
Assigned
hi have been trying to work out why it is that when i create a split head / body morph from one i have sculpted the eyes and teeth won't morph as well? can anyone please help?...More
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Submitted by Siverse