1. I export a model from CC3 to ZBrush (2021) using the GoZ button. 2. I do some basic modifications on ZBrush using the move tool. 3. When I press all on Zbrush the body model in CC3 didn't import well...More
This is closely relate to https://www.reallusion.com/FeedBackTracker/Issue/Texture-size-is-getting-reset-at-FBX-export This time if I Export an Avatar from CC as an iAvatar and specify low res texture (like 256), all cloth, accessories and hair assumes that resolution for the avatar in CC...More
When AutoSetupForUnity runs, it replaces the first line of scripting defines in the Unity player settings, instead of appending new defines. Of course this causes all kinds of compilation errors and other disasters as it deletes essential defines used by other assets and scripts. Please do...More
Dear friends, I bought Summer Dresses for Ivonne, Rompers for Ivonne, Shorts & Shirts for Robert items. But unfortunately I can not use any of of them When I try to use them they show as if they are a trial version....More
Why is it not possible to apply a skin, hair or even eye shader wherever I want? Limitations like these make Character Creator a toy rather than a professional tool. It's frustrating that I always have to search for workarounds....More
In CC3 v3.4 when I export FBX clothed character for Unreal (or Unity) and choose to Include Motion --> Custom, there is no option to add additional motions....More
When the editor is off smooth state renders normal. If wireframe was added to smooth mode intentionally it's really hard to see the smoothness of the mesh. I prefer to look at the lighting on the mesh as as more of an accurate guide as to how smooth the surface is when sculpting and is easier...More
AfroAmerican/Jewish/PoC hair and skin color are really challenging in Character Creator. Several of us would like to see dark skin tones, curly hair, and even braids. Paying EXTRA for these things are not acceptable. We should have access to these things in the base package. You can see this...More
The problem is that in VR apps we are needing to use ForwardRendering for performance, meaning important things like subsurface scattering and HDRi lighting aren't available to us. I know baking that stuff in as color info isn't the real thing but much better than not having it at all. Right...More