952 issues found

5

Votes
Active
Breathing is fundamental in giving life to a character and because of this it should be a normal feature of iClone/CC. It is beyond me why this is not so. Currently for us to make an avatar breathe we need to create a second version with sliders set in different positions to the original. This...More
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Submitted by esemgee

3

Votes
Assigned
Create a new project by adding the default Kevin model, then export to FBX. Under Advanced Settings, choose "Mouth Open as Morph", and export the FBX. (Use whatever other target and options you like.)
Normally, when exporting to FBX, the model will have four character meshes: CC_Base_Body...More
  •  0
  •  577
Submitted by dan.goyette

0

Votes
Active
Hi,
I have a problem using the SkinGen tools. We use Character Creator v4.3. I can't choose any tool from the tools in Content Manager. We have the Reallusion Hub plugin activated. The character on which we use SkinGen Tools is a CC3+ Character. And in the Modify window in the Appearance section...More
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  •  577
Submitted by PerunCreative

0

Votes
Released
Steps to produce isseu
1. Start CC4 and create / relink character to Zbrush with ( Zbrush btn )
2. Add object / or modify geometry in Zbrush...More
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Bug
Submitted by david.stridsberg

0

Votes
Not a Bug
I have updated Zbrush and updated CC4. I used goZ to Zbrush with the neutral base character. That worked fine. Then I used goZ to CC4 without adjusting anything and the only options are cloth, accessory, and prop. Please, advise....More
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Submitted by corey.dimond

0

Votes
Not Reproducible
Hello, (I was told by Rampa in Support to contact you) I’ve been working with support to correct the problem (for the last week ticket #246031) that occurred right after and I mean I was working on a project that I’ve been working on for the last two months and reallusion hub notified me that...More
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Submitted by LairdPaul

0

Votes
Released
In Character Creator 4.22, if I export a CC Game character FBX with the Merge Materials function enabled, the resulting FBX contains blendshapes but the blendshapes are corrupted. Any associated geometry collapses when the blendshape weight is turned on (image 1). It also seems like within...More
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Submitted by db_axon

0

Votes
Active
Our problem occurs when we are trying to export an FBX of a character; when we export we get a warning stating that the avatar requires a license. When we check unpurchased packs it does not identify what is missing specifically.
In our pipeline, our characters are shared between multiple machines...More
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Submitted by stephan.kozak

1

Votes
Active
you can read in the online help of CC4
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/17_Export/Exporting_iAvatar_for_Earlier_Version.htm
"In the Export Resolution panel, choose the target version of iClone using the Version drop-down l"...More
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  •  568
Submitted by hj

0

Votes
Active
It was very convenient to quickly navigate to Calibration Poses in Content. Now it takes a few clicks to get there.
And we still do not have an A-Bind pose in the list of Calibration poses. Please add!...More
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  •  566
Submitted by 4u2ges
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