In CC4 I read in manual that it should be possible to adjust morphs by directly dragging in the 3D viewport. This is not working for me. It is also not possible to do in my Headshot 2 trial version. I cannot sculpt face by dragging on yellow parts. Any ideas?...More
Hello, I cannot manage to make a character compatible for 3D printing. - Although I used the LOD functions by simplifying the mesh and merging the clothes with the character, the 3D printing software says that there are holes, making it impossible to print....More
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well. The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
The Unreal 5.4 C++ project with RLPlugin(Auto Setup 1.35 For Unreal 5.4) added compiles with a large number of errors and points to RLPlugin.Build.cs. I tried to re-execute "Character_Creator_and_iClone_Auto_Setup_135_for_Unreal.exe" to make sure the file has not been modified. It turns out...More
* Finally you have the ability to generate displacement maps from normal maps, yes, I've also tested SkinGen and the maps work correctly!!! However.. we need the displacement maps converted from the normals of the other body parts to be able to sculpt and blend a whole character!! -right...More
As a developer using Character Creator 3 (CC3), I am considering purchasing Character Creator 4 (CC4) for creating new characters. However, I would like to know if there will be any limitations in serving users who are still on previous versions such as CC3 and iClone 7. Is there a way to...More
There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame" If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
Hello, Having issue with smart hair shader set up (Alpha) in Blender Cycles. Character from CC4 to Blender via CC4 addon, then materials set up in Blender with node wrangler. Scalp and hair transparency have issues and remain black. Overall quality of hair is blocky and spotted with black...More
While ON, "Eliminate Shadow Artifact" produces horrible artifacts on eye mesh (screenshot 1). And it is getting worse under certain lights condition Eye should be excluded from this settings. NVIDIA SDK manual suggests enabling shadow_terminator_offset_mode = on (in CC it equals to Eliminate...More